My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Witch Magic Archer Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Goblin Hut Witch Little Prince
Zap
Goblin Hut Witch Sparky Little Prince
Barbarian Barrel
Elixir Golem Goblin Hut Witch Magic Archer Sparky Little Prince
The Log
Elixir Golem Goblin Hut Witch Sparky Little Prince
Earthquake
Elixir Golem Goblin Hut Witch
Arrows
Goblin Hut Witch Little Prince
Royal Delivery
Elixir Golem Goblin Hut Witch Magic Archer Sparky Little Prince
Fireball
Elixir Golem Goblin Hut Witch Magic Archer Sparky Little Prince
Poison
Elixir Golem Goblin Hut Witch Magic Archer Sparky Little Prince
Lightning
Goblin Hut Witch Magic Archer Sparky Little Prince
Rocket
Goblin Hut Witch Magic Archer Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Void Little Prince Magic Archer Goblin Hut Witch Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Void Little Prince Magic Archer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Goblin Hut Witch Magic Archer Sparky
Goblin Hut
Elixir Golem Magic Archer
Rocket
Void
Witch
Elixir Golem
Magic Archer
Elixir Golem Goblin Hut
Sparky
Elixir Golem
Little Prince

Defense Synergies 0 0

Elixir Golem
Goblin Hut
Rocket
Void
Witch
Magic Archer
Sparky
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Void Magic Archer Sparky
Sparky Goblin Hut Witch
Goblin Hut Rocket Witch Sparky Void
Goblin Hut Witch Sparky
Rocket Sparky
Magic Archer
Rocket Goblin Hut Void Witch Magic Archer Little Prince
Rocket Void Magic Archer Sparky
Witch Sparky Goblin Hut
Sparky Little Prince
Witch Goblin Hut Magic Archer
Goblin Hut Witch Magic Archer
Goblin Hut Sparky Rocket Witch
Rocket Sparky Goblin Hut Witch Magic Archer
Sparky Goblin Hut
Rocket Goblin Hut Sparky
Sparky Goblin Hut Witch
Goblin Hut Witch Magic Archer Little Prince
Witch Goblin Hut Magic Archer Little Prince
Sparky Goblin Hut
Witch Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Void Witch Sparky
Void Rocket Magic Archer
Goblin Hut Rocket Witch Sparky
Rocket Sparky
Goblin Hut Witch Sparky
Rocket Goblin Hut Witch Magic Archer
Rocket Sparky Goblin Hut Void Witch
Sparky
Rocket Void Goblin Hut Witch Magic Archer Sparky
Witch Goblin Hut Sparky
Goblin Hut Witch Sparky
Rocket Void
Rocket Witch Sparky
Witch Magic Archer Sparky
Goblin Hut Witch Sparky Rocket Magic Archer Little Prince
Goblin Hut Witch Magic Archer Sparky
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Rocket Sparky
Void Magic Archer
Rocket Goblin Hut Void Magic Archer Sparky
Rocket Void Sparky
Rocket Magic Archer Sparky
Rocket Witch Magic Archer
Witch Magic Archer Sparky
Magic Archer
Void
Rocket Void Sparky
Rocket Void Magic Archer Sparky
Void Rocket Magic Archer
Rocket Goblin Hut Void Magic Archer Sparky
Rocket Void Magic Archer
Goblin Hut Magic Archer Sparky
Rocket Goblin Hut Witch Magic Archer Sparky
Magic Archer Goblin Hut Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Void Magic Archer Sparky
Rocket Witch Magic Archer Little Prince
Rocket Void Magic Archer Sparky
Rocket Void
Rocket Void Sparky
Rocket Void
Witch Magic Archer Sparky Little Prince
Witch
Void Witch Magic Archer Sparky
Void Witch Magic Archer Sparky
Rocket Void Magic Archer Sparky
Witch Magic Archer Sparky Little Prince
Rocket Goblin Hut Void Witch
Void Sparky
Void Rocket Magic Archer Sparky
Rocket Void Magic Archer Sparky
Sparky
Rocket Magic Archer Sparky
Goblin Hut Rocket Void Witch Magic Archer
Rocket Witch Magic Archer
Void Rocket Magic Archer Sparky
Magic Archer
Rocket Void Sparky
Sparky
Rocket Witch Magic Archer Sparky
Rocket Void Witch Magic Archer
Void Rocket Witch Magic Archer Sparky Little Prince

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