My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Flying Machine Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Flying Machine Electro Dragon
Zap
Flying Machine
Barbarian Barrel
Elixir Golem Goblin Cage
The Log
Elixir Golem Goblin Cage
Earthquake
Elixir Golem Goblin Cage
Arrows
Flying Machine
Royal Delivery
Elixir Golem Goblin Cage Flying Machine Battle Healer Electro Dragon
Fireball
Elixir Golem Goblin Cage Flying Machine Battle Healer Electro Dragon
Poison
Elixir Golem Goblin Cage Flying Machine Battle Healer Electro Dragon Phoenix
Lightning
Goblin Cage Battle Healer Electro Dragon Phoenix
Rocket
Battle Healer Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Tornado Goblin Cage Flying Machine Battle Healer Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Tornado Goblin Cage

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Rage Flying Machine Tornado Electro Dragon
Goblin Cage
Flying Machine Battle Healer
Flying Machine
Elixir Golem Goblin Cage Battle Healer Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Goblin Cage Flying Machine Tornado
Rage
Elixir Golem Battle Healer Electro Dragon Phoenix
Tornado
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Flying Machine Rage Tornado
Phoenix
Rage

Defense Synergies 1 10

Elixir Golem
Goblin Cage
Flying Machine Battle Healer Tornado Electro Dragon Phoenix
Flying Machine
Goblin Cage Battle Healer Electro Dragon
Battle Healer
Electro Dragon Goblin Cage Flying Machine Tornado Phoenix
Rage
Tornado
Goblin Cage Battle Healer Electro Dragon
Electro Dragon
Battle Healer Goblin Cage Flying Machine Tornado
Phoenix
Goblin Cage Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine Electro Dragon
Goblin Cage Flying Machine Battle Healer Electro Dragon Phoenix
Goblin Cage Tornado Electro Dragon
Goblin Cage Electro Dragon Phoenix
Goblin Cage Battle Healer Tornado
Tornado Flying Machine Electro Dragon
Tornado Goblin Cage Flying Machine Electro Dragon Phoenix
Goblin Cage Flying Machine Battle Healer Electro Dragon Phoenix
Goblin Cage Tornado Phoenix
Tornado Battle Healer Phoenix
Flying Machine Tornado Electro Dragon
Flying Machine Tornado Electro Dragon Phoenix
Goblin Cage Flying Machine Battle Healer Electro Dragon
Goblin Cage Tornado Electro Dragon
Goblin Cage Phoenix
Tornado Goblin Cage
Goblin Cage Tornado Electro Dragon
Goblin Cage Flying Machine Battle Healer Tornado Electro Dragon
Goblin Cage Tornado Flying Machine Battle Healer Electro Dragon
Goblin Cage Tornado Phoenix
Flying Machine Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Battle Healer
Flying Machine Battle Healer Electro Dragon Phoenix
Goblin Cage Battle Healer Electro Dragon
Goblin Cage Battle Healer Tornado Phoenix
Goblin Cage Battle Healer Phoenix
Flying Machine Tornado Electro Dragon
Goblin Cage Flying Machine Battle Healer Phoenix
Goblin Cage Battle Healer Phoenix
Goblin Cage Electro Dragon Flying Machine Tornado Phoenix
Goblin Cage Phoenix
Goblin Cage Flying Machine Electro Dragon Phoenix
Goblin Cage Tornado Phoenix
Goblin Cage
Goblin Cage Flying Machine Electro Dragon
Electro Dragon Phoenix Goblin Cage Flying Machine Battle Healer Tornado
Goblin Cage Flying Machine Battle Healer Electro Dragon Phoenix
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Electro Dragon
Flying Machine Tornado Electro Dragon
Flying Machine Electro Dragon
Flying Machine
Flying Machine Tornado Electro Dragon
Flying Machine Tornado
Flying Machine Tornado Electro Dragon
Flying Machine Tornado Electro Dragon
Tornado Electro Dragon
Flying Machine Tornado Electro Dragon
Flying Machine Tornado Electro Dragon
Flying Machine
Flying Machine Electro Dragon
Flying Machine
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Tornado
Flying Machine Electro Dragon
Flying Machine Tornado Electro Dragon
Tornado
Tornado
Flying Machine Electro Dragon
Tornado Electro Dragon
Flying Machine Tornado Electro Dragon
Flying Machine Tornado Electro Dragon
Tornado
Flying Machine Tornado Electro Dragon
Electro Dragon Flying Machine
Electro Dragon
Electro Dragon
Flying Machine Electro Dragon
Flying Machine Tornado Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Tornado
Flying Machine Electro Dragon
Electro Dragon Flying Machine Tornado
Flying Machine Tornado Electro Dragon
Electro Dragon Flying Machine Tornado
Electro Dragon

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