My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Zappies P.E.K.K.A Golem Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Sparky
Giant Snowball
Hog Rider Zappies
Zap
Zappies Sparky
Barbarian Barrel
Elixir Golem Goblin Cage Zappies Electro Wizard Sparky
The Log
Elixir Golem Goblin Cage Hog Rider Zappies Sparky
Earthquake
Elixir Golem Goblin Cage Hog Rider Zappies
Arrows
Zappies
Royal Delivery
Elixir Golem Goblin Cage Hog Rider Zappies P.E.K.K.A Electro Wizard Sparky
Fireball
Elixir Golem Goblin Cage Hog Rider Zappies Electro Wizard Sparky
Poison
Elixir Golem Goblin Cage Zappies Electro Wizard Sparky
Lightning
Goblin Cage Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem P.E.K.K.A Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Cage Hog Rider Zappies Electro Wizard Sparky P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Goblin Cage Hog Rider Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Hog Rider Zappies Sparky
Goblin Cage
Hog Rider Golem
Hog Rider
Elixir Golem Goblin Cage Zappies Electro Wizard
Zappies
Elixir Golem Hog Rider P.E.K.K.A Golem
P.E.K.K.A
Electro Wizard Zappies
Golem
Goblin Cage Zappies Electro Wizard Sparky
Electro Wizard
P.E.K.K.A Hog Rider Golem Sparky
Sparky
Elixir Golem Golem Electro Wizard

Defense Synergies 0 6

Elixir Golem
Goblin Cage
Zappies Electro Wizard Sparky
Hog Rider
Zappies
Goblin Cage P.E.K.K.A Electro Wizard
P.E.K.K.A
Zappies Electro Wizard
Golem
Electro Wizard
Goblin Cage Zappies P.E.K.K.A
Sparky
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Zappies Electro Wizard Sparky
P.E.K.K.A Sparky Goblin Cage Zappies Electro Wizard
Goblin Cage P.E.K.K.A Sparky Zappies Electro Wizard
Goblin Cage P.E.K.K.A Sparky Zappies Electro Wizard
Goblin Cage P.E.K.K.A Sparky
Zappies Electro Wizard
Electro Wizard Goblin Cage Zappies
Goblin Cage P.E.K.K.A Electro Wizard Sparky
Zappies P.E.K.K.A Sparky Goblin Cage
Zappies Electro Wizard Sparky
Electro Wizard Zappies
Zappies Electro Wizard
Goblin Cage P.E.K.K.A Sparky Zappies Electro Wizard
Sparky Goblin Cage Zappies P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Goblin Cage Zappies Electro Wizard
Goblin Cage Zappies P.E.K.K.A Electro Wizard Sparky
Sparky Goblin Cage Zappies P.E.K.K.A Electro Wizard
Goblin Cage Zappies Electro Wizard
Goblin Cage Zappies Electro Wizard
P.E.K.K.A Sparky Goblin Cage Zappies Electro Wizard
Zappies P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies P.E.K.K.A Electro Wizard Sparky
Electro Wizard
Zappies P.E.K.K.A Goblin Cage Electro Wizard Sparky
P.E.K.K.A Goblin Cage Zappies Electro Wizard Sparky
P.E.K.K.A Goblin Cage Zappies Sparky
Zappies Electro Wizard
P.E.K.K.A Sparky Goblin Cage Zappies Electro Wizard
P.E.K.K.A Goblin Cage Zappies Sparky
Goblin Cage P.E.K.K.A Electro Wizard Zappies Sparky
P.E.K.K.A Goblin Cage Zappies Sparky
P.E.K.K.A Goblin Cage Zappies Sparky
P.E.K.K.A Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage Zappies Sparky
Goblin Cage Zappies Sparky
Zappies Electro Wizard Sparky Goblin Cage P.E.K.K.A
Goblin Cage Zappies P.E.K.K.A Electro Wizard Sparky
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Sparky
Sparky
Sparky
Electro Wizard Sparky
Electro Wizard Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Electro Wizard Sparky
Sparky
Sparky
Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Sparky
Electro Wizard Zappies
Sparky
Sparky
Zappies Electro Wizard Sparky
P.E.K.K.A Sparky
Sparky
Electro Wizard Zappies
Zappies Electro Wizard
Electro Wizard Sparky
Sparky
P.E.K.K.A Sparky
Zappies Electro Wizard Sparky
Zappies Electro Wizard
Electro Wizard Sparky
P.E.K.K.A Sparky
Sparky

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