My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Bandit Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Skeleton Army Dark Prince Bandit
Giant Snowball
Guards Skeleton Army Lumberjack
Zap
Guards Skeleton Army Dark Prince Bandit
Barbarian Barrel
Elixir Golem Guards Skeleton Army Dark Prince Bandit Magic Archer Lumberjack
The Log
Elixir Golem Guards Skeleton Army Dark Prince Bandit Lumberjack
Earthquake
Elixir Golem Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Elixir Golem Guards Skeleton Army Dark Prince Bandit Magic Archer Lumberjack
Fireball
Elixir Golem Skeleton Army Bandit Magic Archer Lumberjack
Poison
Elixir Golem Guards Skeleton Army Magic Archer
Lightning
Dark Prince Bandit Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Skeleton Army Bandit Dark Prince Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Elixir Golem Guards Skeleton Army Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Bandit Magic Archer Lumberjack
Guards
Bandit Lumberjack
Skeleton Army
Dark Prince
Bandit Magic Archer Lumberjack
Bandit
Elixir Golem Guards Dark Prince Magic Archer Lumberjack Mega Knight
Magic Archer
Elixir Golem Dark Prince Bandit Lumberjack Mega Knight
Lumberjack
Elixir Golem Guards Dark Prince Bandit Magic Archer Mega Knight
Mega Knight
Bandit Magic Archer Lumberjack

Defense Synergies 0 13

Elixir Golem
Guards
Skeleton Army Magic Archer Lumberjack
Skeleton Army
Guards Bandit Magic Archer Lumberjack
Dark Prince
Bandit Magic Archer
Bandit
Skeleton Army Dark Prince Magic Archer Lumberjack Mega Knight
Magic Archer
Guards Skeleton Army Dark Prince Bandit Lumberjack Mega Knight
Lumberjack
Guards Skeleton Army Bandit Magic Archer
Mega Knight
Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Skeleton Army Lumberjack Dark Prince Bandit Mega Knight
Skeleton Army Lumberjack Mega Knight Dark Prince Bandit
Skeleton Army Lumberjack Guards Dark Prince Bandit Mega Knight
Skeleton Army Dark Prince Lumberjack Mega Knight
Skeleton Army Guards Dark Prince Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Bandit Magic Archer Mega Knight
Skeleton Army Lumberjack
Guards Skeleton Army Dark Prince Bandit Lumberjack Mega Knight
Guards Skeleton Army Dark Prince Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Skeleton Army Lumberjack Mega Knight Guards Dark Prince Bandit
Skeleton Army Mega Knight Guards Dark Prince Magic Archer Lumberjack
Skeleton Army Bandit Lumberjack Mega Knight
Skeleton Army Bandit Lumberjack Mega Knight
Mega Knight Skeleton Army Dark Prince Lumberjack
Mega Knight Guards Skeleton Army Dark Prince Bandit Magic Archer Lumberjack
Guards Dark Prince Bandit Magic Archer Lumberjack Mega Knight
Lumberjack
Skeleton Army Dark Prince Mega Knight Guards Bandit Lumberjack
Guards Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Lumberjack Mega Knight Dark Prince Bandit
Bandit Magic Archer Lumberjack Mega Knight
Guards Skeleton Army Bandit Lumberjack Mega Knight Dark Prince
Guards Skeleton Army Dark Prince Lumberjack Mega Knight Bandit
Guards Skeleton Army Dark Prince Bandit Lumberjack Mega Knight
Magic Archer
Guards Skeleton Army Dark Prince Bandit Lumberjack
Mega Knight Skeleton Army Dark Prince Lumberjack
Mega Knight Skeleton Army Dark Prince Bandit Magic Archer
Guards Skeleton Army
Mega Knight Guards Dark Prince Lumberjack
Skeleton Army Mega Knight Guards Dark Prince
Skeleton Army Dark Prince Mega Knight Guards Bandit Lumberjack
Skeleton Army Magic Archer Mega Knight
Guards Skeleton Army Dark Prince Magic Archer Lumberjack
Mega Knight Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Bandit
Bandit Magic Archer
Bandit Magic Archer
Guards Dark Prince
Dark Prince Magic Archer Mega Knight
Magic Archer
Magic Archer
Magic Archer
Bandit
Guards Lumberjack
Dark Prince Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Magic Archer Bandit Mega Knight
Dark Prince Bandit Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Dark Prince Magic Archer Mega Knight
Bandit Magic Archer
Bandit Magic Archer Mega Knight
Bandit Magic Archer
Magic Archer
Guards
Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Guards Skeleton Army Dark Prince Bandit Magic Archer
Magic Archer
Dark Prince Magic Archer Lumberjack Mega Knight
Magic Archer
Dark Prince Mega Knight
Guards Magic Archer
Magic Archer
Dark Prince Bandit Magic Archer Mega Knight
Mega Knight

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