My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Prince Giant Skeleton P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Prince Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Goblin Barrel Prince Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel Prince
Barbarian Barrel
Elixir Golem Goblin Barrel Giant Skeleton
The Log
Elixir Golem Hog Rider Goblin Barrel Prince Giant Skeleton
Earthquake
Elixir Golem Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elixir Golem Hog Rider Goblin Barrel Prince Giant Skeleton P.E.K.K.A
Fireball
Elixir Golem Hog Rider Goblin Barrel
Poison
Elixir Golem
Lightning
Prince Goblinstein
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Giant Skeleton P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Hog Rider Prince Goblinstein Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Goblin Barrel Hog Rider Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Hog Rider Goblin Barrel
Hog Rider
Elixir Golem Goblin Barrel Prince Giant Skeleton Mega Knight
Goblin Barrel
Prince Elixir Golem Hog Rider Giant Skeleton P.E.K.K.A Mega Knight
Prince
Goblin Barrel Mega Knight Hog Rider
Giant Skeleton
Hog Rider Goblin Barrel
P.E.K.K.A
Goblin Barrel
Mega Knight
Prince Hog Rider Goblin Barrel
Goblinstein

Defense Synergies 0 0

Elixir Golem
Hog Rider
Goblin Barrel
Prince
Giant Skeleton
P.E.K.K.A
Mega Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Mega Knight Giant Skeleton
Prince P.E.K.K.A Mega Knight
Prince Giant Skeleton P.E.K.K.A Mega Knight
Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
P.E.K.K.A Prince
Prince Giant Skeleton Mega Knight
Giant Skeleton Mega Knight
Prince P.E.K.K.A Mega Knight Giant Skeleton
Mega Knight Prince P.E.K.K.A
P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Mega Knight
Mega Knight Prince P.E.K.K.A
Mega Knight Prince
Giant Skeleton Mega Knight
P.E.K.K.A Prince
Mega Knight Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Giant Skeleton P.E.K.K.A
Prince Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Prince
Prince Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Prince
Giant Skeleton P.E.K.K.A Mega Knight Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince Giant Skeleton
P.E.K.K.A Mega Knight Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Mega Knight
Mega Knight
Prince Giant Skeleton P.E.K.K.A
Mega Knight Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Prince Giant Skeleton
Mega Knight
Prince
Prince
Prince
Mega Knight
Prince Mega Knight
Mega Knight
Prince Giant Skeleton Mega Knight
Prince
Mega Knight
Prince Mega Knight
Mega Knight
P.E.K.K.A Prince Giant Skeleton Mega Knight
Prince
Prince Mega Knight
Giant Skeleton
Prince P.E.K.K.A Mega Knight
Giant Skeleton
Prince Giant Skeleton Mega Knight
Prince P.E.K.K.A
Mega Knight

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