My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Witch P.E.K.K.A Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Inferno Tower Witch Inferno Dragon
Barbarian Barrel
Elixir Golem Inferno Tower Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elixir Golem Baby Dragon Witch P.E.K.K.A Inferno Dragon Mother Witch
Fireball
Elixir Golem Inferno Tower Baby Dragon Witch Inferno Dragon Mother Witch
Poison
Elixir Golem Inferno Tower Witch Mother Witch
Lightning
Inferno Tower Baby Dragon Witch Inferno Dragon Mother Witch
Rocket
Inferno Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Baby Dragon P.E.K.K.A Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Baby Dragon Inferno Dragon Mother Witch Inferno Tower Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Baby Dragon Inferno Dragon Mother Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Baby Dragon Witch Inferno Dragon Mother Witch
Inferno Tower
Baby Dragon
Elixir Golem Witch P.E.K.K.A Inferno Dragon Mega Knight
Witch
Elixir Golem Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Baby Dragon Witch Mother Witch
Inferno Dragon
Mega Knight Elixir Golem Baby Dragon
Mother Witch
Elixir Golem P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Baby Dragon Witch Mother Witch

Defense Synergies 0 10

Elixir Golem
Inferno Tower
Baby Dragon Mega Knight
Baby Dragon
Inferno Tower Witch P.E.K.K.A Inferno Dragon Mother Witch Mega Knight
Witch
Baby Dragon Mega Knight
P.E.K.K.A
Baby Dragon
Inferno Dragon
Baby Dragon Mega Knight
Mother Witch
Baby Dragon Mega Knight
Mega Knight
Inferno Tower Baby Dragon Witch Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Inferno Dragon Witch Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight Inferno Dragon
Inferno Tower Witch P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight
Baby Dragon Mother Witch Mega Knight
Inferno Tower Inferno Dragon Baby Dragon Witch
Inferno Tower Baby Dragon P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A Inferno Dragon
Inferno Tower Mega Knight
Witch Mother Witch Baby Dragon Mega Knight
Inferno Tower Inferno Dragon Baby Dragon Witch
Inferno Tower P.E.K.K.A Mega Knight Witch
Mega Knight Baby Dragon Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Inferno Tower Witch P.E.K.K.A
Mega Knight Baby Dragon Witch
Baby Dragon Witch Inferno Dragon Mother Witch Mega Knight
P.E.K.K.A Inferno Tower Inferno Dragon
Mega Knight Baby Dragon Witch P.E.K.K.A Mother Witch
Inferno Tower P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch P.E.K.K.A
Baby Dragon Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch
P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Witch Inferno Dragon Mega Knight
Mother Witch Baby Dragon Witch
P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Inferno Tower Baby Dragon Witch Inferno Dragon
Inferno Tower Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Inferno Tower Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch
Baby Dragon Witch Mega Knight
Inferno Tower Witch Baby Dragon P.E.K.K.A Inferno Dragon
Mega Knight Inferno Tower Baby Dragon Witch P.E.K.K.A Inferno Dragon Mother Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Mother Witch Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Witch Mother Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Mother Witch Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Baby Dragon Witch
Baby Dragon Witch Mega Knight
Baby Dragon
Baby Dragon Witch Mother Witch
Witch
Mega Knight
P.E.K.K.A Mega Knight
Witch
Baby Dragon Witch
Baby Dragon Mega Knight
Baby Dragon
P.E.K.K.A Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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