My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Night Witch Graveyard
Giant Snowball
Skeleton Army Witch Night Witch Graveyard
Zap
Skeleton Army Witch Night Witch Graveyard
Barbarian Barrel
Elixir Golem Bomb Tower Skeleton Army Witch Executioner Night Witch Graveyard
The Log
Elixir Golem Mini P.E.K.K.A Skeleton Army Witch Graveyard
Earthquake
Elixir Golem Bomb Tower Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Night Witch Graveyard
Royal Delivery
Elixir Golem Mini P.E.K.K.A Skeleton Army Witch Executioner Night Witch Graveyard
Fireball
Elixir Golem Bomb Tower Skeleton Army Witch Executioner Night Witch
Poison
Elixir Golem Bomb Tower Skeleton Army Witch Executioner Night Witch Graveyard
Lightning
Mini P.E.K.K.A Bomb Tower Witch Executioner Night Witch
Rocket
Bomb Tower Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Skeleton Army Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Mini P.E.K.K.A Bomb Tower Night Witch Witch Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Skeleton Army Mini P.E.K.K.A Bomb Tower

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Night Witch Mini P.E.K.K.A Witch Executioner Graveyard
Mini P.E.K.K.A
Elixir Golem Graveyard
Bomb Tower
Skeleton Army
Witch
Elixir Golem Graveyard
Executioner
Elixir Golem
Night Witch
Elixir Golem Graveyard
Graveyard
Elixir Golem Mini P.E.K.K.A Witch Night Witch

Defense Synergies 0 6

Elixir Golem
Mini P.E.K.K.A
Bomb Tower Skeleton Army Witch Executioner
Bomb Tower
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Bomb Tower Executioner
Witch
Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A Skeleton Army
Night Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Executioner Night Witch
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Executioner Night Witch
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Night Witch
Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Bomb Tower Executioner Night Witch
Bomb Tower Witch Executioner Night Witch
Bomb Tower
Mini P.E.K.K.A Witch Bomb Tower Skeleton Army Night Witch
Skeleton Army Mini P.E.K.K.A Night Witch
Skeleton Army Witch Executioner Bomb Tower Night Witch
Executioner Witch Night Witch
Mini P.E.K.K.A Bomb Tower Skeleton Army Night Witch Witch
Bomb Tower Skeleton Army Executioner Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Mini P.E.K.K.A
Bomb Tower Mini P.E.K.K.A Skeleton Army Witch Executioner Night Witch
Bomb Tower Skeleton Army Witch Executioner Night Witch
Bomb Tower Witch Executioner
Mini P.E.K.K.A Bomb Tower
Skeleton Army Mini P.E.K.K.A Bomb Tower Witch Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Bomb Tower Executioner
Skeleton Army Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Mini P.E.K.K.A Skeleton Army Witch Executioner Night Witch
Executioner Bomb Tower Witch
Mini P.E.K.K.A Skeleton Army Bomb Tower Witch Night Witch
Mini P.E.K.K.A Bomb Tower Skeleton Army
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Bomb Tower Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Bomb Tower Witch Executioner Night Witch
Bomb Tower Skeleton Army Witch Executioner
Skeleton Army Witch Mini P.E.K.K.A Bomb Tower Executioner Night Witch
Executioner Mini P.E.K.K.A Bomb Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner
Executioner Witch
Witch Executioner
Executioner
Mini P.E.K.K.A Night Witch
Executioner
Executioner
Witch Executioner
Executioner
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Executioner
Witch
Night Witch
Witch Executioner
Witch
Witch Executioner
Witch
Witch Executioner Night Witch
Witch
Mini P.E.K.K.A Night Witch
Night Witch
Skeleton Army Witch Night Witch
Witch Executioner
Mini P.E.K.K.A Executioner
Executioner
Executioner
Witch
Witch Executioner
Witch Executioner

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