My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Electro Dragon Bowler Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Flying Machine Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Flying Machine Skeleton Army Electro Dragon
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Elixir Golem Skeleton Army Magic Archer
The Log
Elixir Golem Mini P.E.K.K.A Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Elixir Golem Mini P.E.K.K.A Flying Machine Skeleton Army Electro Dragon Bowler Magic Archer
Fireball
Elixir Golem Flying Machine Skeleton Army Electro Dragon Bowler Magic Archer
Poison
Elixir Golem Flying Machine Skeleton Army Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Electro Dragon Bowler Magic Archer
Rocket
Electro Dragon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Bowler Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Skeleton Army Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Mini P.E.K.K.A Flying Machine Magic Archer Electro Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Skeleton Army Mini P.E.K.K.A Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mini P.E.K.K.A Flying Machine Electro Dragon Bowler Magic Archer
Mini P.E.K.K.A
Elixir Golem Bowler Electro Giant Magic Archer
Flying Machine
Elixir Golem Electro Dragon Bowler
Skeleton Army
Electro Dragon
Elixir Golem Flying Machine Bowler Magic Archer
Bowler
Elixir Golem Mini P.E.K.K.A Flying Machine Electro Dragon Magic Archer
Electro Giant
Mini P.E.K.K.A
Magic Archer
Elixir Golem Mini P.E.K.K.A Electro Dragon Bowler

Defense Synergies 0 11

Elixir Golem
Mini P.E.K.K.A
Skeleton Army Electro Dragon Bowler Electro Giant Magic Archer
Flying Machine
Skeleton Army Electro Dragon Bowler
Skeleton Army
Mini P.E.K.K.A Flying Machine Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A Flying Machine Skeleton Army Bowler
Bowler
Mini P.E.K.K.A Flying Machine Electro Dragon
Electro Giant
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Flying Machine Electro Dragon
Mini P.E.K.K.A Skeleton Army Bowler Electro Dragon
Mini P.E.K.K.A Skeleton Army Electro Dragon Bowler
Mini P.E.K.K.A Skeleton Army Bowler
Skeleton Army Bowler Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Bowler Flying Machine Electro Dragon Electro Giant Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Bowler
Skeleton Army Flying Machine Electro Dragon Bowler Electro Giant Magic Archer
Flying Machine Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Bowler Flying Machine Electro Dragon
Skeleton Army Bowler Mini P.E.K.K.A Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Bowler Electro Giant
Mini P.E.K.K.A Skeleton Army Electro Dragon Bowler
Flying Machine Skeleton Army Electro Dragon Bowler Magic Archer
Flying Machine Electro Dragon Bowler Magic Archer
Mini P.E.K.K.A
Skeleton Army Bowler Mini P.E.K.K.A Flying Machine Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Bowler Electro Giant
Mini P.E.K.K.A Flying Machine Electro Dragon Bowler Magic Archer
Skeleton Army Mini P.E.K.K.A Electro Dragon Bowler
Mini P.E.K.K.A Skeleton Army Bowler
Mini P.E.K.K.A Skeleton Army Bowler
Electro Giant Flying Machine Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Flying Machine Bowler
Mini P.E.K.K.A Skeleton Army
Electro Dragon Mini P.E.K.K.A Flying Machine Skeleton Army Magic Archer
Skeleton Army
Mini P.E.K.K.A Flying Machine Electro Dragon Bowler
Skeleton Army Bowler Electro Giant
Mini P.E.K.K.A Skeleton Army Bowler
Flying Machine Skeleton Army Electro Dragon Bowler Electro Giant Magic Archer
Skeleton Army Electro Dragon Electro Giant Mini P.E.K.K.A Flying Machine Bowler Magic Archer
Bowler Mini P.E.K.K.A Flying Machine Electro Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Electro Dragon
Flying Machine Electro Dragon Bowler Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine
Bowler Magic Archer
Electro Giant Flying Machine Electro Dragon Magic Archer
Flying Machine Bowler Magic Archer
Flying Machine Electro Dragon Bowler Magic Archer
Flying Machine Electro Dragon
Mini P.E.K.K.A Electro Dragon Bowler
Flying Machine Electro Dragon Bowler Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Bowler Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Flying Machine Electro Dragon Bowler Magic Archer
Magic Archer Flying Machine Electro Dragon Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Electro Dragon Bowler Magic Archer
Flying Machine Electro Dragon Bowler Electro Giant Magic Archer
Bowler Magic Archer
Bowler
Flying Machine Electro Dragon
Electro Giant Electro Dragon Bowler Magic Archer
Flying Machine Electro Dragon Bowler Magic Archer
Flying Machine Electro Dragon Bowler Magic Archer
Magic Archer
Flying Machine Electro Dragon Electro Giant Magic Archer
Electro Dragon Flying Machine Electro Giant
Mini P.E.K.K.A Bowler
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Bowler Magic Archer
Flying Machine Skeleton Army Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Mini P.E.K.K.A Flying Machine Electro Dragon Bowler Magic Archer
Flying Machine Electro Dragon Bowler Magic Archer
Electro Giant
Flying Machine Electro Dragon
Electro Dragon Electro Giant Flying Machine Bowler Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Dragon Flying Machine Bowler Electro Giant Magic Archer
Electro Dragon Bowler

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