My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Bowler Bandit Magic Archer Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Bandit Sparky Lava Hound
Giant Snowball
Goblin Barrel Lava Hound
Zap
Goblin Barrel Bandit Sparky Lava Hound
Barbarian Barrel
Elixir Golem Goblin Barrel Bandit Magic Archer Sparky
The Log
Elixir Golem Goblin Barrel Bandit Sparky
Earthquake
Elixir Golem Goblin Barrel
Arrows
Goblin Barrel Lava Hound
Royal Delivery
Elixir Golem Goblin Barrel Bowler Bandit Magic Archer Sparky Lava Hound
Fireball
Elixir Golem Goblin Barrel Bowler Bandit Magic Archer Sparky Lava Hound
Poison
Elixir Golem Magic Archer Sparky Lava Hound
Lightning
Bowler Bandit Magic Archer Sparky
Rocket
Bowler Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Bowler Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Goblin Barrel Bandit Magic Archer Bowler Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Elixir Golem Goblin Barrel Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mirror Goblin Barrel Bowler Bandit Magic Archer Sparky
Mirror
Goblin Barrel Elixir Golem Magic Archer Sparky
Goblin Barrel
Mirror Elixir Golem Bowler Bandit Sparky Lava Hound
Bowler
Elixir Golem Goblin Barrel Magic Archer
Bandit
Elixir Golem Goblin Barrel Magic Archer
Magic Archer
Elixir Golem Mirror Bowler Bandit Lava Hound
Sparky
Elixir Golem Mirror Goblin Barrel
Lava Hound
Goblin Barrel Magic Archer

Defense Synergies 0 5

Elixir Golem
Mirror
Bowler Magic Archer Sparky
Goblin Barrel
Bowler
Mirror Bandit
Bandit
Bowler Magic Archer
Magic Archer
Mirror Bandit
Sparky
Mirror
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Magic Archer Sparky
Sparky Bandit
Bowler Sparky Bandit
Sparky Bowler Bandit
Bowler Sparky
Bowler Bandit Magic Archer
Magic Archer
Bowler Bandit Magic Archer Sparky
Sparky
Bowler Bandit Sparky
Bowler Bandit Magic Archer
Magic Archer
Bowler Sparky Bandit
Bowler Sparky Magic Archer
Sparky Bandit
Bowler Bandit Sparky
Sparky Bowler
Bowler Bandit Magic Archer
Bowler Bandit Magic Archer
Sparky
Bowler Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Bandit Sparky
Bandit Bowler Magic Archer
Bandit Bowler Sparky
Bowler Bandit Sparky
Bowler Bandit Sparky
Magic Archer
Sparky Bowler Bandit
Sparky
Bandit Magic Archer Sparky
Sparky
Bowler Sparky
Bowler
Bowler Bandit Sparky
Bowler Magic Archer Sparky
Sparky Bowler Magic Archer
Bowler Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit Sparky
Bowler Bandit Magic Archer
Bandit Magic Archer Sparky
Sparky
Bowler Magic Archer Sparky
Magic Archer
Bowler Magic Archer Sparky
Bowler Magic Archer
Bandit
Bowler Sparky
Bowler Bandit Magic Archer Sparky
Magic Archer
Bowler Bandit Magic Archer Sparky
Bandit Magic Archer
Magic Archer Sparky
Bowler Bandit Magic Archer Sparky
Magic Archer Bowler Bandit Sparky
Sparky
Sparky
Bowler Bandit Magic Archer Sparky
Bowler Magic Archer
Bowler Magic Archer Sparky
Bowler Sparky
Bowler Magic Archer Sparky
Bowler Bandit Magic Archer Sparky
Bowler Bandit Magic Archer Sparky
Bandit Magic Archer Sparky
Magic Archer Sparky
Bowler Sparky
Bandit Magic Archer Sparky
Magic Archer Sparky
Sparky
Bowler Magic Archer Sparky
Bandit Magic Archer
Magic Archer
Bowler Magic Archer Sparky
Bowler Magic Archer
Sparky
Sparky
Bowler Magic Archer Sparky
Magic Archer
Bowler Bandit Magic Archer Sparky
Sparky
Bowler Sparky

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