My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A Princess Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner Inferno Dragon
Giant Snowball
Miner Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Elixir Golem Princess Electro Wizard Magic Archer
The Log
Elixir Golem Princess
Earthquake
Elixir Golem
Arrows
Princess
Royal Delivery
Elixir Golem P.E.K.K.A Miner Princess Electro Wizard Inferno Dragon Magic Archer
Fireball
Elixir Golem Princess Electro Wizard Inferno Dragon Magic Archer
Poison
Elixir Golem Princess Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem P.E.K.K.A Miner Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Miner Princess Electro Wizard Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Elixir Golem Miner Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mirror Inferno Dragon Magic Archer
Mirror
Miner Elixir Golem Princess Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Princess
Miner
Mirror Electro Wizard Inferno Dragon Magic Archer
Princess
Mirror P.E.K.K.A
Electro Wizard
P.E.K.K.A Miner Magic Archer
Inferno Dragon
Elixir Golem Miner
Magic Archer
P.E.K.K.A Elixir Golem Mirror Miner Electro Wizard

Defense Synergies 0 8

Elixir Golem
Mirror
Princess Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A
Princess Electro Wizard
Miner
Princess
Mirror P.E.K.K.A
Electro Wizard
Mirror P.E.K.K.A Inferno Dragon Magic Archer
Inferno Dragon
Mirror Electro Wizard
Magic Archer
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Princess
Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Princess Magic Archer
P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Princess
Miner Electro Wizard
Electro Wizard Princess Magic Archer
Inferno Dragon Princess Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Princess Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard
Electro Wizard Magic Archer
Princess Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Miner Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Princess Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard
P.E.K.K.A
Princess Magic Archer
Electro Wizard P.E.K.K.A Inferno Dragon Magic Archer
P.E.K.K.A Princess Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Miner Princess Electro Wizard Magic Archer
Miner Magic Archer
Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Miner
Electro Wizard
Miner Princess Electro Wizard Magic Archer
Princess Magic Archer
Miner Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer Princess
Princess Electro Wizard Magic Archer
Miner Princess Magic Archer
Magic Archer
Princess
Princess Magic Archer
Inferno Dragon
Miner Princess Electro Wizard Magic Archer
Miner Princess Magic Archer
Miner Magic Archer
Princess Electro Wizard Magic Archer
Electro Wizard
Miner Magic Archer
Princess Electro Wizard Magic Archer
P.E.K.K.A
Princess Magic Archer
Electro Wizard Princess Magic Archer
Princess Electro Wizard Magic Archer
Miner Princess Electro Wizard Magic Archer
Princess Magic Archer
P.E.K.K.A
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
Miner Princess Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon

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