My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Wizard Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Musketeer Electro Dragon
Zap
Dark Prince
Barbarian Barrel
Elixir Golem Musketeer Wizard Dark Prince
The Log
Elixir Golem Musketeer Dark Prince
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Musketeer Battle Healer Wizard Dark Prince Electro Dragon
Fireball
Elixir Golem Musketeer Battle Healer Wizard Electro Dragon
Poison
Elixir Golem Musketeer Battle Healer Wizard Electro Dragon
Lightning
Musketeer Battle Healer Wizard Dark Prince Electro Dragon
Rocket
Musketeer Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Tornado Musketeer Battle Healer Dark Prince Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Tornado Musketeer

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Rage Musketeer Wizard Tornado Electro Dragon
Musketeer
Elixir Golem Battle Healer Dark Prince Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Musketeer Tornado Dark Prince
Wizard
Tornado Elixir Golem Rage Dark Prince
Rage
Elixir Golem Battle Healer Wizard Dark Prince Electro Dragon
Tornado
Wizard Elixir Golem Battle Healer Dark Prince Electro Dragon
Dark Prince
Musketeer Battle Healer Wizard Rage Tornado
Electro Dragon
Battle Healer Elixir Golem Musketeer Rage Tornado

Defense Synergies 3 8

Elixir Golem
Musketeer
Battle Healer Tornado Dark Prince
Battle Healer
Musketeer Electro Dragon Tornado Dark Prince
Wizard
Tornado Dark Prince
Rage
Tornado
Wizard Musketeer Battle Healer Dark Prince Electro Dragon
Dark Prince
Musketeer Battle Healer Wizard Tornado Electro Dragon
Electro Dragon
Battle Healer Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Electro Dragon
Musketeer Battle Healer Dark Prince Electro Dragon
Tornado Musketeer Dark Prince Electro Dragon
Musketeer Dark Prince Electro Dragon
Battle Healer Tornado Dark Prince
Tornado Musketeer Dark Prince Electro Dragon
Musketeer Tornado Wizard Electro Dragon
Musketeer Battle Healer Electro Dragon
Musketeer Tornado
Tornado Musketeer Battle Healer Dark Prince
Musketeer Wizard Tornado Dark Prince Electro Dragon
Musketeer Wizard Tornado Electro Dragon
Musketeer Battle Healer Wizard Dark Prince Electro Dragon
Wizard Tornado Dark Prince Electro Dragon
Tornado
Wizard Musketeer Tornado Dark Prince Electro Dragon
Musketeer Battle Healer Wizard Tornado Dark Prince Electro Dragon
Wizard Tornado Musketeer Battle Healer Dark Prince Electro Dragon
Musketeer Tornado
Wizard Dark Prince Musketeer Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Dark Prince
Musketeer Battle Healer Wizard Electro Dragon
Musketeer Battle Healer Dark Prince Electro Dragon
Dark Prince Musketeer Battle Healer Tornado
Musketeer Battle Healer Dark Prince
Wizard Musketeer Tornado Electro Dragon
Dark Prince Musketeer Battle Healer
Battle Healer Dark Prince
Electro Dragon Tornado Dark Prince
Musketeer
Musketeer Dark Prince Electro Dragon
Tornado Dark Prince
Dark Prince Wizard
Wizard Musketeer Electro Dragon
Electro Dragon Musketeer Battle Healer Tornado Dark Prince
Musketeer Battle Healer Wizard Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon
Musketeer Tornado Electro Dragon
Electro Dragon
Musketeer Dark Prince
Wizard Dark Prince
Wizard Musketeer Tornado Electro Dragon
Musketeer Wizard Tornado
Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon
Musketeer Tornado Electro Dragon
Musketeer Wizard Tornado Dark Prince Electro Dragon
Musketeer Wizard Tornado Electro Dragon
Musketeer
Musketeer Electro Dragon
Musketeer
Musketeer Wizard Electro Dragon
Musketeer Wizard Electro Dragon
Tornado
Musketeer Wizard Dark Prince Electro Dragon
Wizard Tornado Electro Dragon
Musketeer
Wizard Tornado
Musketeer Tornado
Musketeer Electro Dragon
Tornado Wizard Dark Prince Electro Dragon
Musketeer Wizard Tornado Electro Dragon
Musketeer Wizard Tornado Electro Dragon
Musketeer Tornado
Musketeer Wizard Tornado Electro Dragon
Electro Dragon Musketeer Wizard
Musketeer Wizard Electro Dragon
Electro Dragon
Wizard
Musketeer Dark Prince Electro Dragon
Musketeer Wizard Tornado Electro Dragon
Musketeer Wizard Dark Prince Electro Dragon
Musketeer Wizard Electro Dragon
Tornado
Musketeer Dark Prince Electro Dragon
Electro Dragon Musketeer Tornado
Musketeer Tornado Electro Dragon
Electro Dragon Musketeer Tornado Dark Prince
Wizard Electro Dragon

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