My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Musketeer Hog Rider Witch Princess
Zap
Inferno Tower Witch Princess
Barbarian Barrel
Elixir Golem Musketeer Inferno Tower Wizard Witch Princess
The Log
Elixir Golem Musketeer Hog Rider Witch Princess
Earthquake
Elixir Golem Hog Rider Inferno Tower Witch
Arrows
Witch Princess
Royal Delivery
Elixir Golem Musketeer Hog Rider Wizard Witch Princess
Fireball
Elixir Golem Musketeer Hog Rider Inferno Tower Wizard Witch Princess
Poison
Elixir Golem Musketeer Inferno Tower Wizard Witch Princess
Lightning
Musketeer Inferno Tower Wizard Witch
Rocket
Musketeer Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Princess Musketeer Hog Rider Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Princess Musketeer Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Musketeer Hog Rider Wizard Witch
Musketeer
Hog Rider Elixir Golem Mega Knight
Hog Rider
Musketeer Elixir Golem Wizard Witch Princess Mega Knight
Inferno Tower
Wizard
Elixir Golem Hog Rider Mega Knight
Witch
Elixir Golem Hog Rider Mega Knight
Princess
Hog Rider Mega Knight
Mega Knight
Musketeer Hog Rider Wizard Witch Princess

Defense Synergies 0 7

Elixir Golem
Musketeer
Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Musketeer Princess Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Princess
Inferno Tower Mega Knight
Mega Knight
Musketeer Inferno Tower Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Wizard
Inferno Tower Musketeer Witch Mega Knight
Inferno Tower Witch Mega Knight Musketeer
Inferno Tower Witch Musketeer Mega Knight
Princess Mega Knight
Musketeer Mega Knight
Musketeer Inferno Tower Wizard Witch Princess
Musketeer Inferno Tower Mega Knight
Inferno Tower Witch Musketeer Princess
Musketeer Inferno Tower Mega Knight
Witch Musketeer Wizard Princess Mega Knight
Musketeer Inferno Tower Wizard Witch Princess
Inferno Tower Mega Knight Musketeer Wizard Witch
Wizard Mega Knight Witch Princess
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Musketeer Inferno Tower Witch
Mega Knight Musketeer Wizard Witch
Wizard Witch Musketeer Princess Mega Knight
Musketeer Inferno Tower
Wizard Mega Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch
Musketeer Wizard Mega Knight
Mega Knight Musketeer Inferno Tower Witch
Mega Knight Musketeer Inferno Tower
Inferno Tower Musketeer Witch Mega Knight
Wizard Musketeer Witch Princess
Musketeer Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Inferno Tower Witch
Inferno Tower Witch Musketeer
Mega Knight Musketeer Inferno Tower Witch
Mega Knight
Mega Knight Inferno Tower Wizard Witch
Wizard Musketeer Witch Princess Mega Knight
Inferno Tower Witch Musketeer
Mega Knight Musketeer Inferno Tower Wizard Witch Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Musketeer Princess
Musketeer
Wizard Mega Knight
Wizard Musketeer Witch Princess
Musketeer Wizard Witch Princess
Wizard Princess
Wizard
Musketeer
Musketeer Wizard Princess
Musketeer Wizard Princess
Musketeer Princess
Musketeer Princess
Princess Musketeer
Musketeer Wizard Witch Princess
Musketeer Wizard Princess Mega Knight
Musketeer Wizard Princess Mega Knight
Wizard Witch Princess Mega Knight
Musketeer Mega Knight
Wizard Princess
Musketeer
Musketeer
Wizard Witch Princess Mega Knight
Witch
Musketeer Wizard Witch Princess
Musketeer Wizard Witch Princess Mega Knight
Musketeer
Musketeer Wizard Witch Princess
Musketeer Wizard Witch
Musketeer Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Musketeer Witch Princess
Musketeer Wizard Witch Princess
Musketeer Wizard Princess Mega Knight
Musketeer Wizard Princess
Musketeer Mega Knight
Musketeer Witch Princess
Musketeer Witch Princess
Musketeer Witch Princess Mega Knight
Wizard Mega Knight

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