My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Clone Inferno Dragon Sparky
Giant Snowball
Skeleton Army Clone Witch Inferno Dragon
Zap
Skeleton Army Clone Witch Inferno Dragon Sparky
Barbarian Barrel
Elixir Golem Skeleton Army Clone Witch Sparky
The Log
Elixir Golem Skeleton Army Clone Witch Sparky
Earthquake
Elixir Golem Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Elixir Golem Skeleton Army Clone Witch Inferno Dragon Sparky
Fireball
Elixir Golem Skeleton Army Clone Witch Inferno Dragon Sparky
Poison
Elixir Golem Skeleton Army Clone Witch Sparky
Lightning
Witch Inferno Dragon Sparky
Rocket
Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Skeleton Army Clone Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Elixir Golem Skeleton Army Clone Inferno Dragon Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Elixir Golem Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Witch The Log Inferno Dragon Sparky
Rage
Elixir Golem Witch Sparky
Skeleton Army
Clone Sparky
Clone
Skeleton Army Witch Inferno Dragon Sparky
Witch
Rage Elixir Golem Clone
The Log
Elixir Golem Sparky
Inferno Dragon
Elixir Golem Clone
Sparky
Rage Elixir Golem Skeleton Army Clone The Log

Defense Synergies 0 6

Elixir Golem
Rage
Skeleton Army
The Log Inferno Dragon Sparky
Clone
Witch
The Log
The Log
Skeleton Army Witch Inferno Dragon Sparky
Inferno Dragon
Skeleton Army The Log
Sparky
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Skeleton Army Inferno Dragon Sparky Witch The Log
Skeleton Army Witch Sparky Inferno Dragon
Skeleton Army Witch Inferno Dragon Sparky
Skeleton Army The Log Sparky
Skeleton Army The Log
Inferno Dragon Witch
The Log Sparky
Witch Inferno Dragon Sparky Skeleton Army
Skeleton Army Sparky
Skeleton Army Witch The Log
Inferno Dragon Witch
Skeleton Army Sparky Witch The Log
Skeleton Army Sparky Witch The Log
Skeleton Army Inferno Dragon Sparky
Skeleton Army The Log Inferno Dragon Sparky
Sparky Skeleton Army Witch
Skeleton Army Witch The Log
Witch The Log Inferno Dragon
Sparky Inferno Dragon
Skeleton Army Witch The Log Sparky
Skeleton Army Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Sparky
The Log Inferno Dragon
Skeleton Army Witch The Log Sparky
Skeleton Army The Log Sparky
Skeleton Army Witch Inferno Dragon Sparky
Witch
Skeleton Army Sparky Witch
Skeleton Army Inferno Dragon Sparky
Skeleton Army Witch The Log Inferno Dragon Sparky
Witch Skeleton Army Inferno Dragon Sparky
Inferno Dragon Witch Sparky
Skeleton Army The Log
Skeleton Army Witch Sparky
Skeleton Army Witch Sparky
Skeleton Army Witch Sparky The Log Inferno Dragon
Witch The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
The Log Sparky
The Log Sparky
The Log Sparky
Witch
Witch The Log Sparky
The Log
The Log
Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Witch The Log Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Witch The Log
The Log Sparky
The Log Sparky
The Log
The Log Witch Sparky
Witch Inferno Dragon
The Log Witch Sparky
Witch The Log Sparky
The Log Sparky
Witch Sparky
Witch
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Skeleton Army Witch
Witch
The Log
Sparky
The Log
Sparky
Sparky
Witch The Log Sparky
Witch
Witch The Log Sparky
Inferno Dragon Sparky
Sparky

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