My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Hog Rider Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Hog Rider Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Hog Rider Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Battle Ram Hog Rider Royal Hogs Skeleton Army Ram Rider
Zap
Battle Ram Inferno Tower Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Elixir Golem Battle Ram Bomb Tower Inferno Tower Royal Hogs Skeleton Army
The Log
Elixir Golem Battle Ram Hog Rider Royal Hogs Skeleton Army Ram Rider
Earthquake
Elixir Golem Bomb Tower Hog Rider Inferno Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Elixir Golem Battle Ram Hog Rider Royal Hogs Skeleton Army Ram Rider
Fireball
Elixir Golem Battle Ram Bomb Tower Hog Rider Inferno Tower Royal Hogs Skeleton Army Ram Rider
Poison
Elixir Golem Bomb Tower Inferno Tower Royal Hogs Skeleton Army
Lightning
Battle Ram Bomb Tower Inferno Tower Ram Rider
Rocket
Bomb Tower Hog Rider Inferno Tower Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Battle Ram Bomb Tower Hog Rider Inferno Tower Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Skeleton Army Battle Ram Bomb Tower

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Hog Rider
Battle Ram
Royal Hogs
Bomb Tower
Hog Rider
Elixir Golem
Inferno Tower
Royal Hogs
Battle Ram
Skeleton Army
Ram Rider

Defense Synergies 1 1

Elixir Golem
Battle Ram
Bomb Tower
Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army
Royal Hogs
Skeleton Army
Inferno Tower Bomb Tower
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Ram Rider
Bomb Tower Inferno Tower Skeleton Army Ram Rider
Bomb Tower Inferno Tower Skeleton Army Ram Rider
Bomb Tower Inferno Tower Skeleton Army Ram Rider
Bomb Tower Skeleton Army
Skeleton Army Bomb Tower
Inferno Tower Ram Rider Bomb Tower
Bomb Tower Inferno Tower Ram Rider
Inferno Tower Bomb Tower Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Bomb Tower Ram Rider
Inferno Tower Ram Rider
Bomb Tower Inferno Tower Skeleton Army Ram Rider
Bomb Tower Skeleton Army
Inferno Tower Skeleton Army Bomb Tower Ram Rider
Bomb Tower Inferno Tower Skeleton Army Ram Rider
Bomb Tower Inferno Tower Skeleton Army
Bomb Tower Skeleton Army Ram Rider
Bomb Tower Ram Rider
Bomb Tower Inferno Tower Ram Rider
Skeleton Army Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Bomb Tower
Skeleton Army Bomb Tower Inferno Tower Ram Rider
Skeleton Army Inferno Tower Ram Rider
Inferno Tower Skeleton Army Ram Rider
Bomb Tower Ram Rider
Skeleton Army Bomb Tower Inferno Tower Ram Rider
Inferno Tower Bomb Tower Skeleton Army
Bomb Tower Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bomb Tower Inferno Tower
Skeleton Army
Skeleton Army Bomb Tower Inferno Tower Ram Rider
Bomb Tower Skeleton Army
Inferno Tower Skeleton Army Bomb Tower
Bomb Tower Inferno Tower
Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Ram Rider
Ram Rider
Ram Rider
Ram Rider
Ram Rider
Ram Rider
Skeleton Army
Ram Rider

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