My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Rune Giant Witch Bowler Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Rune Giant Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Elixir Golem Witch Royal Ghost Lumberjack
The Log
Elixir Golem Witch Lumberjack
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Witch Bowler Royal Ghost Lumberjack
Fireball
Elixir Golem Witch Bowler Lumberjack
Poison
Elixir Golem Witch
Lightning
Witch Bowler Lumberjack
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Rune Giant Bowler Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Royal Ghost Rune Giant Lumberjack Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Tornado Royal Ghost Rune Giant

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Tornado Witch Bowler Royal Ghost Lumberjack
Tornado
Elixir Golem Witch Bowler Mega Knight
Rune Giant
Lumberjack
Witch
Elixir Golem Tornado Bowler Royal Ghost Lumberjack Mega Knight
Bowler
Elixir Golem Tornado Witch Lumberjack
Royal Ghost
Elixir Golem Witch Lumberjack Mega Knight
Lumberjack
Elixir Golem Rune Giant Witch Bowler Royal Ghost Mega Knight
Mega Knight
Tornado Witch Royal Ghost Lumberjack

Defense Synergies 1 8

Elixir Golem
Tornado
Bowler Witch Mega Knight
Rune Giant
Witch
Tornado Bowler Royal Ghost Lumberjack Mega Knight
Bowler
Tornado Witch Lumberjack
Royal Ghost
Witch Mega Knight
Lumberjack
Witch Bowler
Mega Knight
Tornado Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Lumberjack Witch Mega Knight
Tornado Witch Bowler Lumberjack Mega Knight
Witch Lumberjack Bowler Mega Knight
Tornado Bowler Lumberjack Mega Knight
Tornado Bowler Royal Ghost Lumberjack Mega Knight
Tornado Witch
Bowler Mega Knight
Witch Tornado Lumberjack
Tornado Bowler Royal Ghost Lumberjack Mega Knight
Witch Tornado Bowler Royal Ghost Lumberjack Mega Knight
Tornado Witch
Bowler Lumberjack Mega Knight Witch
Bowler Mega Knight Tornado Witch Royal Ghost Lumberjack
Lumberjack Mega Knight
Tornado Bowler Lumberjack Mega Knight
Mega Knight Tornado Witch Bowler Lumberjack
Mega Knight Tornado Witch Bowler Royal Ghost Lumberjack
Tornado Witch Bowler Royal Ghost Lumberjack Mega Knight
Tornado Lumberjack
Bowler Royal Ghost Mega Knight Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Bowler Royal Ghost
Bowler Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Witch Bowler
Bowler Lumberjack Mega Knight Tornado
Witch Bowler Lumberjack Mega Knight
Tornado Witch
Witch Bowler Lumberjack
Mega Knight Lumberjack
Mega Knight Tornado Witch
Witch
Mega Knight Witch Bowler Lumberjack
Mega Knight Tornado Bowler
Bowler Mega Knight Witch Lumberjack
Witch Bowler Mega Knight
Witch Tornado Bowler Lumberjack
Bowler Mega Knight Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Tornado Bowler Royal Ghost
Bowler Mega Knight
Tornado Witch
Tornado Witch Bowler
Tornado Bowler
Tornado
Tornado Bowler Lumberjack
Tornado Bowler
Tornado
Bowler
Witch Bowler
Bowler Mega Knight
Tornado
Bowler Mega Knight
Tornado Witch Bowler Mega Knight
Bowler Mega Knight
Tornado
Tornado Bowler
Tornado Witch Bowler Mega Knight
Witch
Tornado Witch Bowler Royal Ghost
Tornado Witch Bowler Mega Knight
Tornado
Tornado Witch
Witch
Bowler
Mega Knight
Mega Knight
Bowler
Witch
Tornado Witch
Bowler Lumberjack Mega Knight
Bowler
Tornado
Mega Knight
Tornado Witch Bowler
Tornado Witch
Tornado Witch Bowler Royal Ghost Mega Knight
Bowler Mega Knight

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