My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Flying Machine Wizard Witch Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Flying Machine Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Flying Machine Witch
Zap
Flying Machine Witch
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch Executioner Magic Archer
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Flying Machine Witch
Royal Delivery
Elixir Golem Valkyrie Flying Machine Battle Healer Wizard Witch Executioner Magic Archer
Fireball
Elixir Golem Flying Machine Battle Healer Wizard Witch Executioner Magic Archer
Poison
Elixir Golem Flying Machine Battle Healer Wizard Witch Executioner Magic Archer
Lightning
Valkyrie Battle Healer Wizard Witch Executioner Magic Archer
Rocket
Valkyrie Battle Healer Wizard Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Battle Healer Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Flying Machine Battle Healer Magic Archer Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Valkyrie Flying Machine Battle Healer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Flying Machine Wizard Witch Executioner Magic Archer
Valkyrie
Flying Machine Battle Healer Wizard Witch Executioner Magic Archer
Flying Machine
Elixir Golem Valkyrie Battle Healer
Battle Healer
Elixir Golem Executioner Valkyrie Flying Machine Witch Magic Archer
Wizard
Elixir Golem Valkyrie
Witch
Elixir Golem Valkyrie Battle Healer
Executioner
Battle Healer Elixir Golem Valkyrie
Magic Archer
Elixir Golem Valkyrie Battle Healer

Defense Synergies 0 10

Elixir Golem
Valkyrie
Flying Machine Battle Healer Wizard Witch Executioner Magic Archer
Flying Machine
Valkyrie Battle Healer
Battle Healer
Valkyrie Flying Machine Witch Executioner Magic Archer
Wizard
Valkyrie
Witch
Valkyrie Battle Healer
Executioner
Valkyrie Battle Healer
Magic Archer
Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard Executioner Magic Archer
Valkyrie Flying Machine Battle Healer Witch Executioner
Witch Valkyrie Executioner
Witch Valkyrie
Valkyrie Battle Healer
Valkyrie Flying Machine Executioner Magic Archer
Flying Machine Wizard Witch Executioner Magic Archer
Valkyrie Flying Machine Battle Healer Magic Archer
Witch
Valkyrie Battle Healer
Valkyrie Witch Executioner Flying Machine Wizard Magic Archer
Executioner Flying Machine Wizard Witch Magic Archer
Valkyrie Flying Machine Battle Healer Wizard Witch
Valkyrie Wizard Executioner Witch Magic Archer
Wizard Valkyrie Witch Executioner
Valkyrie Flying Machine Battle Healer Wizard Witch Executioner Magic Archer
Valkyrie Wizard Witch Executioner Flying Machine Battle Healer Magic Archer
Valkyrie Wizard Flying Machine Battle Healer Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Witch
Valkyrie Flying Machine Battle Healer Wizard Executioner Magic Archer
Valkyrie Battle Healer Witch
Valkyrie Battle Healer
Valkyrie Battle Healer Witch Executioner
Wizard Executioner Flying Machine Witch Magic Archer
Valkyrie Flying Machine Battle Healer Witch
Valkyrie Battle Healer
Valkyrie Flying Machine Witch Magic Archer
Witch
Valkyrie Flying Machine Witch
Valkyrie
Valkyrie Wizard Witch Executioner
Wizard Valkyrie Flying Machine Witch Executioner Magic Archer
Witch Valkyrie Flying Machine Battle Healer Executioner Magic Archer
Valkyrie Executioner Flying Machine Battle Healer Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Flying Machine
Flying Machine Executioner Magic Archer
Flying Machine Magic Archer
Valkyrie Flying Machine
Wizard Executioner Valkyrie Magic Archer
Wizard Executioner Flying Machine Witch Magic Archer
Flying Machine Wizard Witch Executioner Magic Archer
Flying Machine Wizard Executioner Magic Archer
Flying Machine Wizard
Valkyrie Flying Machine Wizard Magic Archer
Flying Machine Wizard Executioner Magic Archer
Flying Machine Executioner Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Wizard Witch Executioner Magic Archer
Magic Archer Flying Machine Wizard Executioner
Flying Machine Wizard Executioner Magic Archer
Valkyrie Flying Machine Wizard Witch Magic Archer
Magic Archer
Wizard
Flying Machine
Valkyrie Wizard Witch Executioner Magic Archer
Witch
Flying Machine Wizard Witch Executioner Magic Archer
Flying Machine Wizard Witch Magic Archer
Magic Archer
Flying Machine Wizard Witch Executioner Magic Archer
Flying Machine Wizard Witch
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Flying Machine Witch Magic Archer
Flying Machine Wizard Witch Executioner Magic Archer
Valkyrie Flying Machine Wizard Executioner Magic Archer
Flying Machine Wizard Executioner Magic Archer
Flying Machine Executioner
Flying Machine Witch Magic Archer
Flying Machine Witch Executioner Magic Archer
Flying Machine Witch Executioner Magic Archer

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