My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Princess Inferno Dragon Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Princess Inferno Dragon
Zap
Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie Skeleton Army Princess
The Log
Elixir Golem Skeleton Army Princess
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Elixir Golem Valkyrie Skeleton Army Princess Inferno Dragon Mother Witch
Fireball
Elixir Golem Skeleton Army Princess Inferno Dragon Mother Witch
Poison
Elixir Golem Skeleton Army Princess Mother Witch
Lightning
Valkyrie Inferno Dragon Mother Witch
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Princess Inferno Dragon Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Princess Valkyrie Inferno Dragon Mother Witch Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Skeleton Army Princess Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Inferno Dragon Mother Witch
Valkyrie
Mother Witch
Skeleton Army
Princess
Mother Witch Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mother Witch
Elixir Golem Valkyrie Princess Mega Knight
Mega Knight
Inferno Dragon Princess Mother Witch
Golden Knight

Defense Synergies 0 10

Elixir Golem
Valkyrie
Princess Mother Witch
Skeleton Army
Princess Inferno Dragon
Princess
Valkyrie Skeleton Army Mother Witch Mega Knight Golden Knight
Inferno Dragon
Skeleton Army Mega Knight
Mother Witch
Valkyrie Princess Mega Knight Golden Knight
Mega Knight
Princess Inferno Dragon Mother Witch
Golden Knight
Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Golden Knight
Skeleton Army Inferno Dragon Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie Mega Knight
Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Valkyrie Mother Witch Mega Knight
Inferno Dragon Princess
Valkyrie Mega Knight Golden Knight
Inferno Dragon Skeleton Army Princess
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Mother Witch Princess Mega Knight
Inferno Dragon Princess
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Princess Golden Knight
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Skeleton Army Golden Knight
Valkyrie Princess Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie Golden Knight
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Inferno Dragon Mega Knight
Mother Witch Princess
Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Golden Knight
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Golden Knight
Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Valkyrie Inferno Dragon Golden Knight
Valkyrie Mega Knight Princess Inferno Dragon Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Golden Knight
Princess Golden Knight
Valkyrie
Valkyrie Mega Knight
Mother Witch Princess
Princess
Princess
Golden Knight
Valkyrie Princess Golden Knight
Princess
Princess Golden Knight
Princess
Princess
Princess Golden Knight
Princess Mega Knight
Princess Mega Knight
Valkyrie Princess Mother Witch Mega Knight Golden Knight
Mega Knight
Princess
Mother Witch Valkyrie Princess Mega Knight
Inferno Dragon
Princess Golden Knight
Princess Mega Knight Golden Knight
Golden Knight
Princess Mother Witch
Mega Knight
Princess
Mega Knight
Princess
Skeleton Army Princess
Princess
Valkyrie Princess Mega Knight
Princess
Mega Knight
Princess Golden Knight
Princess
Princess Mega Knight Golden Knight
Inferno Dragon
Mega Knight

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