My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch Little Prince
The Log
Elixir Golem Witch Little Prince
Earthquake
Elixir Golem Witch
Arrows
Witch Little Prince
Royal Delivery
Elixir Golem Valkyrie Wizard Witch Little Prince
Fireball
Elixir Golem Wizard Witch Little Prince
Poison
Elixir Golem Wizard Witch Little Prince
Lightning
Valkyrie Wizard Witch Little Prince
Rocket
Valkyrie Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Little Prince Valkyrie Freeze Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Little Prince Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Wizard Witch
Valkyrie
Wizard Witch Little Prince
Wizard
Elixir Golem Valkyrie Rage Mega Knight
Rage
Elixir Golem Witch Wizard
Freeze
Witch
Rage Elixir Golem Valkyrie Mega Knight
Mega Knight
Wizard Witch
Little Prince
Valkyrie

Defense Synergies 0 8

Elixir Golem
Valkyrie
Wizard Freeze Witch Little Prince
Wizard
Valkyrie Freeze Mega Knight
Rage
Freeze
Valkyrie Wizard Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Wizard Freeze Witch
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Freeze
Witch Valkyrie Mega Knight
Valkyrie Mega Knight
Freeze Valkyrie Mega Knight
Wizard Freeze Witch Little Prince
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight Little Prince
Valkyrie Witch Wizard Freeze Mega Knight
Wizard Witch
Mega Knight Valkyrie Wizard Freeze Witch
Valkyrie Wizard Mega Knight Freeze Witch
Mega Knight
Freeze Mega Knight
Wizard Mega Knight Valkyrie Witch
Valkyrie Mega Knight Wizard Witch Little Prince
Valkyrie Wizard Freeze Witch Mega Knight Little Prince
Valkyrie Wizard Mega Knight Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight
Valkyrie Witch Mega Knight
Wizard Freeze Witch
Valkyrie Witch
Mega Knight Valkyrie
Freeze Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Witch Valkyrie Freeze Little Prince
Valkyrie Mega Knight Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze
Wizard Valkyrie Mega Knight
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Valkyrie Wizard
Wizard
Freeze
Wizard Witch
Wizard Mega Knight
Freeze
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight Little Prince
Mega Knight
Wizard
Freeze Valkyrie Wizard Witch Mega Knight Little Prince
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch Little Prince
Wizard Freeze Witch
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Freeze Witch
Wizard Witch
Freeze
Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Freeze Witch
Witch
Freeze Witch Mega Knight Little Prince
Wizard Mega Knight

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