My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Royal Hogs Goblin Barrel Skeleton Army Witch
Zap
Royal Hogs Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Elixir Golem Wizard Royal Hogs Goblin Barrel Skeleton Army Witch
The Log
Elixir Golem Royal Hogs Goblin Barrel Skeleton Army Witch
Earthquake
Elixir Golem Royal Hogs Goblin Barrel Skeleton Army Witch
Arrows
Royal Hogs Goblin Barrel Skeleton Army Witch
Royal Delivery
Elixir Golem Wizard Royal Hogs Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Elixir Golem Wizard Royal Hogs Goblin Barrel Skeleton Army Witch
Poison
Elixir Golem Wizard Royal Hogs Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Skeleton Army Golden Knight Wizard Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Goblin Barrel Skeleton Army Golden Knight

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Wizard Goblin Barrel Witch
Wizard
Elixir Golem Royal Hogs P.E.K.K.A
Royal Hogs
Wizard Goblin Barrel
Goblin Barrel
Elixir Golem Royal Hogs Skeleton Army P.E.K.K.A Golden Knight
Skeleton Army
Goblin Barrel
Witch
Elixir Golem P.E.K.K.A
P.E.K.K.A
Wizard Goblin Barrel Witch
Golden Knight
Goblin Barrel

Defense Synergies 0 3

Elixir Golem
Wizard
Skeleton Army P.E.K.K.A Golden Knight
Royal Hogs
Goblin Barrel
Skeleton Army
Wizard
Witch
P.E.K.K.A
Wizard
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army
Wizard Witch
P.E.K.K.A Golden Knight
Witch P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Witch Wizard
Wizard Witch
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Skeleton Army Witch P.E.K.K.A
Wizard Skeleton Army Witch Golden Knight
Wizard Witch
P.E.K.K.A
Wizard Skeleton Army Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A Witch Golden Knight
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Witch
Wizard Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch Golden Knight
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Wizard Witch Golden Knight
Wizard Skeleton Army Witch
Skeleton Army Witch P.E.K.K.A Golden Knight
Wizard Witch P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Golden Knight
Wizard
Wizard Witch
Wizard Witch
Wizard
Wizard Golden Knight
Wizard Golden Knight
Wizard
Golden Knight
Wizard Witch Golden Knight
Wizard
Wizard
Wizard Witch Golden Knight
Wizard
Wizard Witch
Witch
Wizard Witch Golden Knight
Wizard Witch Golden Knight
Golden Knight
Wizard Witch
Wizard Witch
Wizard
P.E.K.K.A
Wizard
Skeleton Army Witch
Wizard Witch
Wizard
Wizard
P.E.K.K.A
Witch Golden Knight
Witch
Witch Golden Knight
P.E.K.K.A
Wizard

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