My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Electro Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Fire Spirit Archers Baby Dragon Electro Dragon Inferno Dragon
Zap
Fire Spirit Archers Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Knight
The Log
Fire Spirit Archers
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Baby Dragon Electro Dragon Inferno Dragon
Fireball
Archers Baby Dragon Electro Dragon Inferno Dragon
Poison
Archers Electro Dragon
Lightning
Knight Baby Dragon Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Knight Baby Dragon Inferno Dragon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon Golem Inferno Dragon
Archers
Knight Arrows Baby Dragon Electro Dragon Golem Inferno Dragon
Arrows
Golem Archers Knight
Knight
Archers Baby Dragon Fire Spirit Arrows Electro Dragon
Baby Dragon
Knight Golem Fire Spirit Archers Electro Dragon Inferno Dragon
Electro Dragon
Golem Archers Knight Baby Dragon Inferno Dragon
Golem
Arrows Baby Dragon Electro Dragon Fire Spirit Archers
Inferno Dragon
Fire Spirit Archers Baby Dragon Electro Dragon

Defense Synergies 3 6

Fire Spirit
Knight
Archers
Knight Baby Dragon
Arrows
Knight
Knight
Fire Spirit Archers Electro Dragon Arrows Baby Dragon
Baby Dragon
Archers Knight Electro Dragon Inferno Dragon
Electro Dragon
Knight Baby Dragon Inferno Dragon
Golem
Inferno Dragon
Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Dragon
Inferno Dragon Knight Electro Dragon
Fire Spirit Archers Knight Electro Dragon Inferno Dragon
Inferno Dragon Knight Electro Dragon
Arrows
Arrows Fire Spirit Archers Baby Dragon Electro Dragon
Inferno Dragon Fire Spirit Archers Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Inferno Dragon
Knight Fire Spirit Archers
Archers Arrows Knight Baby Dragon Electro Dragon
Arrows Inferno Dragon Archers Baby Dragon Electro Dragon
Fire Spirit Knight Electro Dragon
Fire Spirit Arrows Baby Dragon Electro Dragon
Inferno Dragon Knight
Inferno Dragon
Arrows Knight Electro Dragon
Fire Spirit Arrows Archers Knight Baby Dragon Electro Dragon
Arrows Baby Dragon Fire Spirit Archers Knight Electro Dragon Inferno Dragon
Inferno Dragon
Fire Spirit Archers Arrows Knight Baby Dragon Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Baby Dragon Electro Dragon Inferno Dragon
Knight Electro Dragon
Knight
Knight Inferno Dragon
Fire Spirit Arrows Archers Baby Dragon Electro Dragon
Archers Knight
Knight Inferno Dragon
Electro Dragon Knight Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Electro Dragon
Arrows
Knight
Archers Baby Dragon Electro Dragon
Electro Dragon Archers Knight Baby Dragon Inferno Dragon
Arrows Archers Baby Dragon Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Knight
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon Electro Dragon
Fire Spirit Archers Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon Electro Dragon
Arrows Electro Dragon
Fire Spirit Electro Dragon
Arrows Knight Electro Dragon
Fire Spirit Archers Arrows Baby Dragon Electro Dragon
Fire Spirit Knight Baby Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows
Fire Spirit Archers Arrows Baby Dragon Electro Dragon
Fire Spirit Arrows Baby Dragon Electro Dragon
Baby Dragon
Arrows
Arrows Baby Dragon Electro Dragon
Arrows Fire Spirit Baby Dragon Electro Dragon
Inferno Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Fire Spirit Archers Arrows Baby Dragon Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Fire Spirit Archers Electro Dragon
Fire Spirit Archers Arrows Baby Dragon Electro Dragon
Arrows
Knight Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows
Electro Dragon
Electro Dragon Baby Dragon
Electro Dragon
Electro Dragon Baby Dragon
Inferno Dragon
Electro Dragon

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