My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Tesla Goblin Cage
The Log
Fire Spirit Archers Goblin Cage
Earthquake
Archers Tesla Goblin Cage
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Goblin Cage
Fireball
Archers Tesla Goblin Cage
Poison
Archers Goblin Cage
Lightning
Knight Tesla Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Knight Tesla Fireball Goblin Cage Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Cage
Archers
Knight Arrows Goblin Cage
Arrows
Fireball Archers Knight
Knight
Archers Fire Spirit Arrows Fireball Poison
Tesla
Fireball
Arrows Knight
Goblin Cage
Fire Spirit Archers
Poison
Knight

Defense Synergies 3 12

Fire Spirit
Knight
Archers
Knight Tesla Goblin Cage
Arrows
Knight Tesla Fireball
Knight
Fire Spirit Archers Tesla Arrows Fireball Goblin Cage Poison
Tesla
Knight Archers Arrows Fireball Poison
Fireball
Arrows Knight Tesla Goblin Cage
Goblin Cage
Archers Knight Fireball Poison
Poison
Knight Tesla Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Goblin Cage
Knight Tesla Goblin Cage
Tesla Goblin Cage Fire Spirit Archers Knight
Tesla Goblin Cage Knight
Arrows Fireball Goblin Cage Poison
Arrows Fireball Fire Spirit Archers Tesla
Tesla Fire Spirit Archers Arrows Fireball Goblin Cage Poison
Arrows Tesla Fireball Goblin Cage Poison
Tesla Goblin Cage
Knight Fire Spirit Archers Tesla
Archers Poison Arrows Knight Tesla Fireball
Arrows Tesla Archers Fireball Poison
Tesla Goblin Cage Fire Spirit Knight Fireball
Fire Spirit Fireball Arrows Tesla Goblin Cage Poison
Knight Tesla Goblin Cage
Tesla Fireball Goblin Cage
Tesla Arrows Knight Fireball Goblin Cage Poison
Fire Spirit Arrows Tesla Fireball Goblin Cage Archers Knight
Arrows Goblin Cage Poison Fire Spirit Archers Knight Tesla Fireball
Tesla Goblin Cage
Fire Spirit Archers Arrows Knight Tesla Fireball Poison
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Fireball Goblin Cage
Fireball Poison Archers Arrows Knight Tesla
Knight Goblin Cage
Knight Tesla Fireball Goblin Cage
Knight Tesla Goblin Cage
Fire Spirit Arrows Fireball Poison Archers Tesla
Archers Knight Tesla Fireball Goblin Cage
Knight Tesla Goblin Cage
Goblin Cage Knight Fireball Poison
Tesla Goblin Cage
Knight Tesla Goblin Cage
Arrows Fireball Goblin Cage Poison
Knight Tesla Fireball Goblin Cage
Archers Tesla Fireball Goblin Cage
Tesla Archers Knight Fireball Goblin Cage Poison
Arrows Poison Archers Tesla Fireball Goblin Cage
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Knight
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Knight Fireball Poison
Fireball Poison Fire Spirit Arrows
Arrows Fireball Poison Fire Spirit
Fire Spirit Archers Arrows Poison
Arrows Fireball Poison Fire Spirit
Arrows Fireball Poison
Fire Spirit Fireball Poison
Poison Arrows Knight Fireball
Fireball Poison Fire Spirit Archers Arrows
Poison Fire Spirit Knight Fireball
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Fire Spirit Archers Arrows Fireball Poison
Fire Spirit Arrows Fireball Poison
Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Poison Fire Spirit Fireball
Arrows Fireball Poison
Fireball Arrows Poison
Fireball Poison Arrows
Poison Fire Spirit Archers Arrows Fireball
Fireball Poison
Fireball
Poison Arrows Fireball
Arrows Fireball Poison
Arrows Fireball Poison
Fire Spirit Archers Fireball
Fireball Poison Fire Spirit Archers Arrows
Arrows Fireball
Fireball Poison Knight
Arrows Fireball Poison
Arrows Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Fireball
Poison

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