My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Valkyrie Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Bandit
Barbarian Barrel
Fire Spirit Archers Goblin Cage Valkyrie Bandit
The Log
Fire Spirit Archers Goblin Cage Bandit
Earthquake
Archers Goblin Cage
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Goblin Cage Valkyrie Bandit
Fireball
Archers Goblin Cage Bandit
Poison
Archers Goblin Cage
Lightning
Goblin Cage Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Bandit Fireball Goblin Cage Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Cage Bandit
Archers
Valkyrie Goblin Cage Bandit
Fireball
The Log
Goblin Cage
Fire Spirit Archers The Log Bandit
Valkyrie
Fire Spirit Archers Bandit
Electro Giant
The Log
Fireball Goblin Cage Bandit
Bandit
Fire Spirit Archers Goblin Cage Valkyrie The Log

Defense Synergies 2 14

Fire Spirit
Valkyrie The Log
Archers
Valkyrie Goblin Cage The Log Bandit
Fireball
The Log Goblin Cage Valkyrie Bandit
Goblin Cage
Archers Fireball Electro Giant The Log Bandit
Valkyrie
Archers Fire Spirit Fireball The Log Bandit
Electro Giant
Goblin Cage
The Log
Fireball Fire Spirit Archers Goblin Cage Valkyrie Bandit
Bandit
Archers Fireball Goblin Cage Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie The Log
Goblin Cage Valkyrie The Log Bandit
Goblin Cage Fire Spirit Archers Valkyrie Bandit
Goblin Cage Valkyrie Bandit
Fireball Goblin Cage Valkyrie The Log
Fireball The Log Fire Spirit Archers Valkyrie Bandit
Fire Spirit Archers Fireball Goblin Cage
Fireball Goblin Cage Valkyrie Electro Giant The Log Bandit
Goblin Cage
Fire Spirit Archers Valkyrie Bandit
Archers Valkyrie Fireball Electro Giant The Log Bandit
Archers Fireball
Goblin Cage Fire Spirit Fireball Valkyrie The Log Bandit
Fire Spirit Fireball Valkyrie Goblin Cage The Log
Goblin Cage Bandit
Fireball Goblin Cage Electro Giant The Log Bandit
Fireball Goblin Cage Valkyrie
Fire Spirit Fireball Goblin Cage Valkyrie Archers The Log Bandit
Goblin Cage Valkyrie The Log Fire Spirit Archers Fireball Bandit
Goblin Cage
Valkyrie Fire Spirit Archers Fireball Electro Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Goblin Cage Electro Giant Bandit
Fireball Bandit Archers Valkyrie The Log
Bandit Goblin Cage Valkyrie The Log
Valkyrie Fireball Goblin Cage The Log Bandit
Goblin Cage Valkyrie Bandit
Fire Spirit Fireball Electro Giant Archers
Archers Fireball Goblin Cage Valkyrie Bandit
Goblin Cage Valkyrie
Goblin Cage Fireball Valkyrie The Log Bandit
Goblin Cage
Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Electro Giant The Log
Fireball Goblin Cage Valkyrie Bandit
Archers Fireball Goblin Cage Valkyrie Electro Giant
Electro Giant Archers Fireball Goblin Cage Valkyrie The Log
Valkyrie Archers Fireball Goblin Cage Electro Giant The Log
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Valkyrie The Log
Fireball Fire Spirit Valkyrie The Log
Fireball Electro Giant Fire Spirit
Fire Spirit Archers The Log
Fireball The Log Fire Spirit
Fireball The Log Bandit
Fire Spirit Fireball
Fireball Valkyrie The Log Bandit
Fireball Fire Spirit Archers
Fire Spirit Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fire Spirit Archers Fireball The Log Bandit
Fire Spirit Fireball Valkyrie Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Fire Spirit Fireball Valkyrie
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fire Spirit Archers Fireball Electro Giant
Fireball Electro Giant
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log
Fire Spirit Archers Fireball Bandit
Fireball Fire Spirit Archers
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Electro Giant
Electro Giant Fireball The Log
Fireball
Fireball Electro Giant The Log Bandit
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: