My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Giant Elixir Golem Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elixir Golem
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Firecracker Royal Giant
Barbarian Barrel
Fire Spirit Archers Firecracker Elixir Golem Valkyrie Wizard
The Log
Fire Spirit Archers Firecracker Royal Giant Elixir Golem
Earthquake
Archers Firecracker Elixir Golem
Arrows
Fire Spirit Archers Firecracker
Royal Delivery
Fire Spirit Archers Firecracker Elixir Golem Valkyrie Wizard
Fireball
Archers Firecracker Elixir Golem Wizard
Poison
Archers Firecracker Elixir Golem Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Firecracker Elixir Golem Valkyrie Poison Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Firecracker Elixir Golem

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Elixir Golem
Archers
Valkyrie Royal Giant Elixir Golem
Firecracker
Royal Giant Elixir Golem Valkyrie
Royal Giant
Fire Spirit Firecracker Poison Archers Wizard
Elixir Golem
Firecracker Poison Fire Spirit Archers Wizard
Valkyrie
Fire Spirit Archers Firecracker Wizard
Wizard
Royal Giant Elixir Golem Valkyrie
Poison
Royal Giant Elixir Golem

Defense Synergies 2 4

Fire Spirit
Firecracker Valkyrie
Archers
Valkyrie Firecracker
Firecracker
Valkyrie Fire Spirit Archers
Royal Giant
Elixir Golem
Valkyrie
Archers Firecracker Fire Spirit Wizard
Wizard
Valkyrie
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Firecracker Valkyrie
Fire Spirit Archers Valkyrie
Firecracker Valkyrie
Firecracker Valkyrie Poison
Fire Spirit Archers Firecracker Valkyrie
Fire Spirit Archers Firecracker Wizard Poison
Valkyrie Poison
Fire Spirit Archers Firecracker Valkyrie
Archers Valkyrie Poison Firecracker Wizard
Archers Firecracker Wizard Poison
Fire Spirit Valkyrie Wizard
Fire Spirit Valkyrie Wizard Firecracker Poison
Wizard Firecracker Valkyrie Poison
Fire Spirit Valkyrie Archers Firecracker Wizard
Valkyrie Wizard Poison Fire Spirit Archers Firecracker
Valkyrie Wizard Fire Spirit Archers Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Poison Archers Firecracker Valkyrie Wizard
Valkyrie
Valkyrie
Valkyrie
Fire Spirit Firecracker Wizard Poison Archers
Archers Valkyrie
Valkyrie
Firecracker Valkyrie Poison
Valkyrie
Valkyrie Poison
Valkyrie Wizard
Wizard Archers Firecracker Valkyrie
Archers Firecracker Valkyrie Poison
Valkyrie Poison Archers Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie
Firecracker Poison
Poison
Firecracker Valkyrie Poison
Wizard Poison Fire Spirit Firecracker Valkyrie
Firecracker Wizard Poison Fire Spirit
Fire Spirit Archers Firecracker Wizard Poison
Poison Fire Spirit Firecracker Wizard
Poison Firecracker Wizard
Fire Spirit Poison
Firecracker Poison Valkyrie Wizard
Poison Fire Spirit Archers Firecracker Wizard
Poison Fire Spirit Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Fire Spirit Archers Firecracker Wizard Poison
Fire Spirit Firecracker Valkyrie Wizard Poison
Poison
Wizard Poison
Poison
Firecracker Poison Fire Spirit Valkyrie Wizard
Firecracker Poison Wizard
Wizard Poison
Poison Firecracker
Poison Fire Spirit Archers Firecracker Wizard
Firecracker Wizard Poison
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison
Fire Spirit Archers
Poison Fire Spirit Archers Firecracker Wizard
Poison Firecracker Valkyrie Wizard
Firecracker Wizard Poison
Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Firecracker Wizard

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