My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Fire Spirit Archers Furnace Skeleton Army Baby Dragon
Zap
Fire Spirit Archers Furnace Skeleton Army
Barbarian Barrel
Fire Spirit Archers Furnace Wizard Skeleton Army
The Log
Fire Spirit Archers Furnace Skeleton Army
Earthquake
Archers Furnace Skeleton Army
Arrows
Fire Spirit Archers Furnace Skeleton Army
Royal Delivery
Fire Spirit Archers Wizard Skeleton Army Baby Dragon
Fireball
Archers Furnace Wizard Skeleton Army Baby Dragon
Poison
Archers Furnace Wizard Skeleton Army
Lightning
Furnace Wizard Baby Dragon
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Skeleton Army Furnace Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Baby Dragon
Archers
Baby Dragon Mega Knight
Furnace
Fire Spirit Baby Dragon
Wizard
Mega Knight
Skeleton Army
Baby Dragon
Fire Spirit Archers Furnace Mega Knight
The Log
Mega Knight
Mega Knight
Archers Wizard Baby Dragon The Log

Defense Synergies 0 15

Fire Spirit
The Log
Archers
Furnace Skeleton Army Baby Dragon The Log Mega Knight
Furnace
Archers Skeleton Army Baby Dragon
Wizard
Skeleton Army The Log Mega Knight
Skeleton Army
Archers Furnace Wizard The Log
Baby Dragon
Archers Furnace The Log Mega Knight
The Log
Fire Spirit Archers Wizard Skeleton Army Baby Dragon Mega Knight
Mega Knight
Archers Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Skeleton Army Furnace The Log Mega Knight
Furnace Skeleton Army Mega Knight Fire Spirit Archers
Skeleton Army Furnace Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Archers Furnace Baby Dragon Mega Knight
Furnace Fire Spirit Archers Wizard Baby Dragon
Baby Dragon The Log Mega Knight
Furnace Skeleton Army
Skeleton Army Fire Spirit Archers Mega Knight
Archers Skeleton Army Furnace Wizard Baby Dragon The Log Mega Knight
Archers Furnace Wizard Baby Dragon
Furnace Skeleton Army Mega Knight Fire Spirit Wizard The Log
Fire Spirit Wizard Skeleton Army Mega Knight Furnace Baby Dragon The Log
Skeleton Army Furnace Mega Knight
Skeleton Army Furnace The Log Mega Knight
Wizard Mega Knight Furnace Skeleton Army
Fire Spirit Mega Knight Archers Furnace Wizard Skeleton Army Baby Dragon The Log
Furnace Wizard Baby Dragon The Log Fire Spirit Archers Mega Knight
Wizard Skeleton Army Mega Knight Fire Spirit Archers Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Furnace
Archers Wizard Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Furnace The Log
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Fire Spirit Furnace Wizard Archers Baby Dragon
Skeleton Army Archers Furnace
Mega Knight Skeleton Army
Mega Knight Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Wizard
Wizard Archers Furnace Skeleton Army Baby Dragon Mega Knight
Skeleton Army Archers Furnace Baby Dragon The Log
Mega Knight Archers Wizard Baby Dragon The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Fire Spirit Furnace Baby Dragon The Log Mega Knight
Wizard Fire Spirit Furnace Baby Dragon
Fire Spirit Archers Furnace Wizard Baby Dragon The Log
The Log Fire Spirit Wizard Baby Dragon
The Log Wizard
Fire Spirit
Wizard The Log
Fire Spirit Archers Wizard Baby Dragon
Fire Spirit Baby Dragon The Log
Baby Dragon
Furnace Baby Dragon The Log
Furnace Wizard Baby Dragon The Log
Furnace Wizard Baby Dragon The Log Mega Knight
Fire Spirit Archers Wizard Baby Dragon The Log Mega Knight
Fire Spirit Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Fire Spirit Furnace Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log
Fire Spirit Archers Furnace Wizard Baby Dragon
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Fire Spirit Archers Skeleton Army
Fire Spirit Archers Wizard Baby Dragon
The Log
Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Wizard Mega Knight

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