My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Elixir Golem Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Elixir Golem Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elixir Golem Royal Hogs
Giant Snowball
Fire Spirit Archers Goblin Gang Royal Hogs Witch
Zap
Fire Spirit Archers Goblin Gang Royal Hogs Witch
Barbarian Barrel
Fire Spirit Archers Knight Goblin Gang Elixir Golem Royal Hogs Witch Magic Archer
The Log
Fire Spirit Archers Goblin Gang Elixir Golem Royal Hogs Witch
Earthquake
Archers Goblin Gang Elixir Golem Royal Hogs Witch
Arrows
Fire Spirit Archers Goblin Gang Royal Hogs Witch
Royal Delivery
Fire Spirit Archers Knight Goblin Gang Elixir Golem Royal Hogs Witch Magic Archer
Fireball
Archers Goblin Gang Elixir Golem Royal Hogs Witch Magic Archer
Poison
Archers Goblin Gang Elixir Golem Royal Hogs Witch Magic Archer
Lightning
Knight Witch Magic Archer
Rocket
Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Goblin Gang Elixir Golem Magic Archer Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elixir Golem Royal Hogs
Archers
Knight Elixir Golem Royal Hogs
Knight
Archers Goblin Gang Fire Spirit Royal Hogs Witch Magic Archer
Goblin Gang
Knight Elixir Golem Royal Hogs
Elixir Golem
Fire Spirit Archers Goblin Gang Witch Magic Archer
Royal Hogs
Fire Spirit Archers Knight Goblin Gang Magic Archer
Witch
Knight Elixir Golem
Magic Archer
Knight Elixir Golem Royal Hogs

Defense Synergies 4 4

Fire Spirit
Knight
Archers
Knight Goblin Gang Witch
Knight
Fire Spirit Archers Goblin Gang Magic Archer Witch
Goblin Gang
Knight Archers Magic Archer
Elixir Golem
Royal Hogs
Witch
Archers Knight
Magic Archer
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Knight Goblin Gang Witch
Goblin Gang Witch Fire Spirit Archers Knight
Witch Knight Goblin Gang
Goblin Gang Fire Spirit Archers Magic Archer
Fire Spirit Archers Goblin Gang Witch Magic Archer
Magic Archer
Witch Goblin Gang
Knight Goblin Gang Fire Spirit Archers
Archers Goblin Gang Witch Knight Magic Archer
Archers Goblin Gang Witch Magic Archer
Fire Spirit Knight Goblin Gang Witch
Fire Spirit Goblin Gang Witch Magic Archer
Knight Goblin Gang
Goblin Gang
Knight Goblin Gang Witch
Fire Spirit Archers Knight Goblin Gang Witch Magic Archer
Witch Fire Spirit Archers Knight Magic Archer
Goblin Gang Fire Spirit Archers Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Witch
Archers Knight Goblin Gang Magic Archer
Goblin Gang Knight Witch
Goblin Gang Knight
Knight Goblin Gang Witch
Fire Spirit Archers Goblin Gang Witch Magic Archer
Goblin Gang Archers Knight Witch
Knight
Knight Witch Magic Archer
Witch Goblin Gang
Knight Witch
Knight Goblin Gang Witch
Archers Witch Magic Archer
Goblin Gang Witch Archers Knight Magic Archer
Archers Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Magic Archer
Magic Archer
Knight
Fire Spirit Magic Archer
Fire Spirit Witch Magic Archer
Fire Spirit Archers Witch Magic Archer
Fire Spirit Magic Archer
Fire Spirit Goblin Gang
Knight Magic Archer
Fire Spirit Archers Magic Archer
Fire Spirit Knight Magic Archer
Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer
Fire Spirit Archers Magic Archer
Fire Spirit Witch Magic Archer
Magic Archer
Fire Spirit Witch Magic Archer
Witch
Witch Magic Archer
Witch Magic Archer
Magic Archer
Fire Spirit Archers Witch Magic Archer
Witch
Magic Archer
Magic Archer
Magic Archer
Fire Spirit Archers Goblin Gang Witch Magic Archer
Fire Spirit Archers Witch Magic Archer
Knight Goblin Gang Magic Archer
Magic Archer
Goblin Gang Witch Magic Archer
Witch Magic Archer
Witch Magic Archer

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