My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Barrel Firecracker Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Skeleton Barrel Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Skeleton Army
Giant Snowball
Fire Spirit Archers Skeleton Barrel Skeleton Army
Zap
Fire Spirit Archers Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Fire Spirit Archers Knight Skeleton Barrel Firecracker Skeleton Army Royal Ghost
The Log
Fire Spirit Archers Skeleton Barrel Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Archers Firecracker Skeleton Army
Arrows
Fire Spirit Archers Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Fire Spirit Archers Knight Skeleton Barrel Firecracker Mini P.E.K.K.A Skeleton Army Royal Ghost
Fireball
Archers Skeleton Barrel Firecracker Skeleton Army
Poison
Archers Skeleton Barrel Firecracker Skeleton Army
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Barrel Mini P.E.K.K.A Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Skeleton Barrel Firecracker Skeleton Army Royal Ghost Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Skeleton Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Skeleton Barrel Mini P.E.K.K.A
Archers
Knight Skeleton Barrel Mini P.E.K.K.A Royal Ghost
Knight
Archers Skeleton Barrel Firecracker Fire Spirit
Skeleton Barrel
Knight Firecracker Fire Spirit Archers Mini P.E.K.K.A Royal Ghost
Firecracker
Knight Skeleton Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Archers Skeleton Barrel Firecracker
Skeleton Army
Royal Ghost
Archers Skeleton Barrel

Defense Synergies 3 11

Fire Spirit
Knight Firecracker Mini P.E.K.K.A
Archers
Knight Firecracker Mini P.E.K.K.A Skeleton Army
Knight
Fire Spirit Archers Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Barrel
Firecracker
Knight Fire Spirit Archers Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Fire Spirit Archers Knight Firecracker Skeleton Army Royal Ghost
Skeleton Army
Archers Knight Firecracker Mini P.E.K.K.A
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker
Mini P.E.K.K.A Skeleton Army Knight Firecracker
Mini P.E.K.K.A Skeleton Army Fire Spirit Archers Knight
Mini P.E.K.K.A Skeleton Army Knight Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Archers Firecracker Royal Ghost
Fire Spirit Archers Firecracker
Skeleton Barrel
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Fire Spirit Archers Firecracker Mini P.E.K.K.A Royal Ghost
Archers Skeleton Army Knight Firecracker Royal Ghost
Archers Firecracker
Mini P.E.K.K.A Skeleton Army Fire Spirit Knight
Fire Spirit Skeleton Army Firecracker Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Skeleton Army
Fire Spirit Archers Knight Firecracker Skeleton Army Royal Ghost
Fire Spirit Archers Knight Firecracker Royal Ghost
Mini P.E.K.K.A
Skeleton Army Royal Ghost Fire Spirit Archers Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Archers Royal Ghost
Archers Knight Skeleton Barrel Firecracker Mini P.E.K.K.A Royal Ghost
Skeleton Army Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Knight Mini P.E.K.K.A Skeleton Army
Fire Spirit Firecracker Archers Skeleton Barrel
Mini P.E.K.K.A Skeleton Army Archers Knight
Mini P.E.K.K.A Knight Skeleton Army
Knight Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight
Archers Firecracker Skeleton Army
Skeleton Army Archers Knight Firecracker Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Royal Ghost
Firecracker Skeleton Barrel Royal Ghost
Skeleton Barrel
Knight Skeleton Barrel Firecracker
Fire Spirit Firecracker
Firecracker Fire Spirit Skeleton Barrel
Fire Spirit Archers Firecracker
Fire Spirit Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Fire Spirit Mini P.E.K.K.A
Firecracker Knight Skeleton Barrel
Fire Spirit Archers Firecracker
Fire Spirit Knight Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Fire Spirit Archers Skeleton Barrel Firecracker Mini P.E.K.K.A
Fire Spirit Skeleton Barrel Firecracker
Skeleton Barrel
Firecracker Fire Spirit
Firecracker Skeleton Barrel Royal Ghost
Skeleton Barrel
Skeleton Barrel Firecracker
Fire Spirit Archers Firecracker
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Skeleton Barrel Fire Spirit Archers Skeleton Army
Fire Spirit Archers Firecracker
Knight Firecracker Mini P.E.K.K.A
Skeleton Barrel Firecracker
Firecracker
Firecracker
Firecracker
Skeleton Barrel Firecracker Royal Ghost
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: