My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Fire Spirit Archers Wall Breakers
Zap
Fire Spirit Archers Wall Breakers
Barbarian Barrel
Fire Spirit Archers Knight Tesla Wall Breakers
The Log
Fire Spirit Archers Mini P.E.K.K.A Wall Breakers
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers Wall Breakers
Royal Delivery
Fire Spirit Archers Knight Mini P.E.K.K.A Wall Breakers
Fireball
Archers Tesla Wall Breakers
Poison
Archers
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Archers Knight Tesla Mini P.E.K.K.A Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers The Log Archers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mini P.E.K.K.A Wall Breakers
Archers
Knight Mini P.E.K.K.A Wall Breakers
Knight
Archers Wall Breakers Fire Spirit The Log
Tesla
Mini P.E.K.K.A
Fire Spirit Archers The Log
Wall Breakers
Knight Fire Spirit Archers The Log
Freeze
The Log
Knight Mini P.E.K.K.A Wall Breakers

Defense Synergies 5 9

Fire Spirit
Knight Mini P.E.K.K.A The Log
Archers
Knight Tesla Mini P.E.K.K.A The Log
Knight
Fire Spirit Archers Tesla Mini P.E.K.K.A The Log
Tesla
Knight The Log Archers Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fire Spirit Archers Knight Tesla Freeze
Wall Breakers
Freeze
Mini P.E.K.K.A
The Log
Tesla Mini P.E.K.K.A Fire Spirit Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Mini P.E.K.K.A Knight Tesla The Log
Tesla Mini P.E.K.K.A Fire Spirit Archers Knight Freeze
Tesla Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Freeze The Log Fire Spirit Archers Tesla
Tesla Fire Spirit Archers Freeze
Tesla The Log
Tesla Mini P.E.K.K.A
Knight Fire Spirit Archers Tesla Mini P.E.K.K.A
Archers Knight Tesla Freeze The Log
Tesla Archers
Tesla Mini P.E.K.K.A Fire Spirit Knight Freeze The Log
Fire Spirit Tesla Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Knight Tesla
Tesla Mini P.E.K.K.A Freeze The Log
Tesla Knight Mini P.E.K.K.A
Fire Spirit Tesla Archers Knight The Log
Freeze The Log Fire Spirit Archers Knight Tesla
Mini P.E.K.K.A Tesla
Fire Spirit Archers Knight Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Tesla
Archers Knight Tesla Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla The Log
Knight Tesla Mini P.E.K.K.A
Fire Spirit Archers Tesla Freeze
Mini P.E.K.K.A Archers Knight Tesla
Mini P.E.K.K.A Knight Tesla
Freeze Knight Mini P.E.K.K.A The Log
Tesla
Knight Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Tesla
Archers Tesla
Tesla Archers Knight Mini P.E.K.K.A Freeze The Log
Archers Tesla Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log
The Log
Knight Freeze The Log
Fire Spirit The Log
Fire Spirit Freeze
Fire Spirit Archers The Log
The Log Fire Spirit Freeze
The Log
Fire Spirit Mini P.E.K.K.A
Knight The Log
Fire Spirit Archers
Fire Spirit Knight The Log
Freeze
The Log
The Log
The Log
Freeze
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A The Log
Fire Spirit The Log
The Log
The Log
The Log
Freeze The Log Fire Spirit
The Log
The Log
The Log
Fire Spirit Archers
Freeze
Mini P.E.K.K.A
The Log
Freeze
The Log
Fire Spirit Archers Freeze
Fire Spirit Archers
Freeze
The Log
Knight Mini P.E.K.K.A
The Log
Freeze The Log
Freeze The Log

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