My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Fire Spirit Archers Minions Cannon Dart Goblin
Zap
Fire Spirit Archers Minions Cannon Royal Giant Dart Goblin
Barbarian Barrel
Fire Spirit Archers Cannon Dart Goblin
The Log
Fire Spirit Archers Cannon Royal Giant Dart Goblin
Earthquake
Archers Cannon
Arrows
Fire Spirit Archers Minions Dart Goblin
Royal Delivery
Fire Spirit Archers Minions Dart Goblin P.E.K.K.A
Fireball
Archers Minions Cannon Dart Goblin
Poison
Archers Minions Cannon Dart Goblin
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Minions Cannon Dart Goblin Fireball Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Minions Cannon

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant P.E.K.K.A
Archers
Royal Giant P.E.K.K.A
Minions
Royal Giant P.E.K.K.A
Cannon
Royal Giant
Fire Spirit Minions Dart Goblin Fireball Archers
Dart Goblin
Royal Giant P.E.K.K.A
Fireball
Royal Giant
P.E.K.K.A
Fire Spirit Archers Minions Dart Goblin

Defense Synergies 0 11

Fire Spirit
P.E.K.K.A
Archers
Minions Cannon Dart Goblin P.E.K.K.A
Minions
Archers Cannon Dart Goblin P.E.K.K.A
Cannon
Archers Minions Dart Goblin Fireball
Royal Giant
Dart Goblin
Archers Minions Cannon P.E.K.K.A
Fireball
Cannon
P.E.K.K.A
Fire Spirit Archers Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Dart Goblin Fireball
P.E.K.K.A Minions Cannon Dart Goblin
Cannon P.E.K.K.A Fire Spirit Archers Minions Dart Goblin
Cannon P.E.K.K.A Minions Dart Goblin
Fireball P.E.K.K.A
Fireball Fire Spirit Archers Minions Cannon Dart Goblin
Minions Dart Goblin Fire Spirit Archers Cannon Fireball
Cannon Dart Goblin Fireball P.E.K.K.A
Cannon P.E.K.K.A Minions
Fire Spirit Archers Cannon Dart Goblin
Archers Minions Dart Goblin Cannon Fireball
Minions Archers Dart Goblin Fireball
Cannon P.E.K.K.A Fire Spirit Minions Fireball
Fire Spirit Fireball Minions Cannon Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A
Minions Cannon Fireball P.E.K.K.A
Fire Spirit Cannon Fireball Archers Minions Dart Goblin
Fire Spirit Archers Minions Cannon Dart Goblin Fireball
P.E.K.K.A Cannon Dart Goblin
Fire Spirit Archers Minions Cannon Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A
Fireball Archers
P.E.K.K.A Minions
P.E.K.K.A Fireball
P.E.K.K.A Cannon
Fire Spirit Fireball Archers Minions Dart Goblin
P.E.K.K.A Archers Minions Dart Goblin Fireball
P.E.K.K.A
P.E.K.K.A Minions Fireball
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Fireball
P.E.K.K.A Cannon Fireball
Archers Cannon Dart Goblin Fireball
Archers Minions Dart Goblin Fireball P.E.K.K.A
Minions Archers Cannon Dart Goblin Fireball P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Fire Spirit
Fireball Fire Spirit Minions Dart Goblin
Fire Spirit Archers Dart Goblin
Fireball Fire Spirit Dart Goblin
Fireball Dart Goblin
Fire Spirit Minions Fireball
Dart Goblin Fireball
Fireball Fire Spirit Archers Dart Goblin
Fire Spirit Dart Goblin Fireball
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Minions
Fire Spirit Archers Dart Goblin Fireball
Fire Spirit Dart Goblin Fireball
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Fire Spirit Archers Dart Goblin Fireball
Minions Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
P.E.K.K.A
Fireball
Fire Spirit Archers Minions Dart Goblin Fireball
Fireball Fire Spirit Archers Dart Goblin
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
P.E.K.K.A
Fireball Dart Goblin

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