My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers
Giant Snowball
Fire Spirit Archers Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers Little Prince
Zap
Fire Spirit Archers Skeleton Barrel Royal Hogs Wall Breakers Little Prince
Barbarian Barrel
Fire Spirit Archers Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers Little Prince
The Log
Fire Spirit Archers Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers Little Prince
Earthquake
Archers Royal Hogs
Arrows
Fire Spirit Archers Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers Little Prince
Royal Delivery
Fire Spirit Archers Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers Little Prince
Fireball
Archers Skeleton Barrel Royal Hogs Wall Breakers Little Prince
Poison
Archers Skeleton Barrel Royal Recruits Royal Hogs Little Prince
Lightning
Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Archers Skeleton Barrel Little Prince Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Archers Skeleton Barrel

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers
Archers
Skeleton Barrel Royal Recruits Royal Hogs Wall Breakers
Skeleton Barrel
Fire Spirit Archers Royal Recruits Royal Hogs Wall Breakers Poison
Royal Recruits
Fire Spirit Archers Skeleton Barrel Royal Hogs Wall Breakers
Royal Hogs
Fire Spirit Archers Skeleton Barrel Royal Recruits Poison Little Prince
Wall Breakers
Fire Spirit Archers Skeleton Barrel Royal Recruits
Poison
Skeleton Barrel Royal Hogs
Little Prince
Royal Hogs

Defense Synergies 0 2

Fire Spirit
Royal Recruits
Archers
Royal Recruits
Skeleton Barrel
Royal Recruits
Fire Spirit Archers
Royal Hogs
Wall Breakers
Poison
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits
Royal Recruits
Fire Spirit Archers Royal Recruits
Royal Recruits
Royal Recruits Poison
Fire Spirit Archers
Fire Spirit Archers Poison Little Prince
Skeleton Barrel Royal Recruits Poison
Royal Recruits
Fire Spirit Archers Royal Recruits Little Prince
Archers Poison Royal Recruits
Archers Poison
Royal Recruits Fire Spirit
Fire Spirit Royal Recruits Poison
Royal Recruits
Royal Recruits
Royal Recruits Poison
Fire Spirit Archers Royal Recruits Little Prince
Poison Fire Spirit Archers Royal Recruits Little Prince
Royal Recruits
Royal Recruits Fire Spirit Archers Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers
Poison Archers Skeleton Barrel
Royal Recruits
Royal Recruits
Royal Recruits
Fire Spirit Poison Archers Skeleton Barrel
Royal Recruits Archers
Royal Recruits
Royal Recruits Poison
Royal Recruits
Royal Recruits
Royal Recruits Poison
Royal Recruits
Royal Recruits Archers
Royal Recruits Archers Poison Little Prince
Poison Archers Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Royal Recruits
Poison Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Royal Recruits Poison
Poison Fire Spirit
Poison Fire Spirit Skeleton Barrel
Fire Spirit Archers Poison
Poison Fire Spirit Skeleton Barrel
Poison Skeleton Barrel
Fire Spirit Poison
Poison Skeleton Barrel Royal Recruits
Poison Fire Spirit Archers
Poison Fire Spirit Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Royal Recruits Poison
Poison
Fire Spirit Archers Skeleton Barrel Poison
Fire Spirit Skeleton Barrel Poison Little Prince
Poison
Poison
Skeleton Barrel Royal Recruits Poison
Poison Fire Spirit Little Prince
Poison Skeleton Barrel
Skeleton Barrel Poison
Poison Skeleton Barrel
Poison Fire Spirit Archers Little Prince
Skeleton Barrel Poison
Poison
Poison
Poison
Skeleton Barrel Fire Spirit Archers Royal Recruits
Poison Fire Spirit Archers
Poison
Skeleton Barrel Poison
Poison
Royal Recruits
Royal Recruits Poison
Poison
Poison Skeleton Barrel Royal Recruits Little Prince

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