My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Fire Spirit Archers Guards
Zap
Fire Spirit Archers Royal Giant Inferno Tower Guards
Barbarian Barrel
Fire Spirit Archers Inferno Tower Guards Executioner
The Log
Fire Spirit Archers Royal Giant Guards
Earthquake
Archers Inferno Tower Guards
Arrows
Fire Spirit Archers Guards
Royal Delivery
Fire Spirit Archers Guards Executioner
Fireball
Archers Inferno Tower Executioner
Poison
Archers Inferno Tower Guards Executioner
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Barbarian Barrel Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Archers Earthquake Guards Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Archers Earthquake

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Archers
Royal Giant Barbarian Barrel
Royal Giant
Fire Spirit Earthquake Barbarian Barrel Archers Guards Executioner
Earthquake
Royal Giant Barbarian Barrel
Inferno Tower
Barbarian Barrel
Royal Giant Archers Earthquake Executioner
Guards
Royal Giant
Executioner
Royal Giant Barbarian Barrel

Defense Synergies 2 8

Fire Spirit
Inferno Tower
Archers
Barbarian Barrel Inferno Tower Guards
Royal Giant
Earthquake
Inferno Tower Barbarian Barrel
Inferno Tower
Guards Fire Spirit Archers Earthquake Barbarian Barrel
Barbarian Barrel
Archers Earthquake Inferno Tower Guards
Guards
Inferno Tower Archers Barbarian Barrel Executioner
Executioner
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Inferno Tower Barbarian Barrel Executioner
Inferno Tower Executioner
Inferno Tower Fire Spirit Archers Executioner
Inferno Tower Guards
Earthquake Barbarian Barrel
Barbarian Barrel Fire Spirit Archers Earthquake Guards Executioner
Inferno Tower Fire Spirit Archers Executioner
Earthquake Inferno Tower Barbarian Barrel
Inferno Tower
Guards Fire Spirit Archers Inferno Tower Barbarian Barrel
Archers Guards Executioner Earthquake Barbarian Barrel
Inferno Tower Executioner Archers
Inferno Tower Fire Spirit Earthquake Guards
Fire Spirit Executioner Earthquake Barbarian Barrel Guards
Inferno Tower
Inferno Tower
Inferno Tower Executioner
Fire Spirit Archers Barbarian Barrel Guards Executioner
Earthquake Barbarian Barrel Executioner Fire Spirit Archers Guards
Inferno Tower
Fire Spirit Archers Earthquake Barbarian Barrel Guards Executioner
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Inferno Tower Barbarian Barrel
Archers Barbarian Barrel Executioner
Guards Inferno Tower
Guards Inferno Tower Barbarian Barrel
Inferno Tower Guards Executioner
Fire Spirit Executioner Archers
Guards Archers Inferno Tower
Inferno Tower
Inferno Tower Barbarian Barrel
Inferno Tower Guards
Inferno Tower Guards
Guards
Inferno Tower Guards Executioner
Archers Executioner
Inferno Tower Guards Archers Barbarian Barrel Executioner
Executioner Archers Earthquake Inferno Tower Barbarian Barrel
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Guards
Barbarian Barrel Executioner
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Guards
Executioner Fire Spirit Earthquake Barbarian Barrel
Executioner Fire Spirit
Fire Spirit Archers Earthquake Executioner
Earthquake Fire Spirit Barbarian Barrel Executioner
Fire Spirit Guards
Earthquake Barbarian Barrel
Fire Spirit Archers Executioner
Earthquake Fire Spirit Barbarian Barrel Executioner
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Executioner
Earthquake Barbarian Barrel Executioner
Earthquake Barbarian Barrel
Fire Spirit Archers Earthquake Barbarian Barrel Executioner
Fire Spirit Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Earthquake Fire Spirit Barbarian Barrel Executioner
Earthquake Barbarian Barrel Executioner
Barbarian Barrel
Fire Spirit Archers Executioner
Guards
Earthquake
Earthquake
Earthquake Fire Spirit Archers Barbarian Barrel Guards
Fire Spirit Archers Executioner
Barbarian Barrel
Executioner
Earthquake Executioner
Executioner
Guards
Executioner
Barbarian Barrel Executioner

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