My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Hunter Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army Fisherman
Giant Snowball
Fire Spirit Archers Skeleton Army Fisherman
Zap
Fire Spirit Archers Royal Giant Skeleton Army Fisherman
Barbarian Barrel
Fire Spirit Archers Skeleton Army Hunter Royal Ghost
The Log
Fire Spirit Archers Royal Giant Skeleton Army Hunter Fisherman
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Skeleton Army Hunter Royal Ghost Fisherman
Fireball
Archers Skeleton Army Hunter Fisherman
Poison
Archers Skeleton Army Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Earthquake Skeleton Army Royal Ghost Fisherman Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Earthquake Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Fisherman
Archers
Royal Giant Royal Ghost Fisherman
Royal Giant
Fire Spirit Earthquake Hunter Fisherman Archers Royal Ghost
Earthquake
Royal Giant Hunter
Skeleton Army
Hunter
Royal Giant Fisherman Earthquake
Royal Ghost
Archers Royal Giant Fisherman
Fisherman
Royal Giant Hunter Fire Spirit Archers Royal Ghost

Defense Synergies 1 2

Fire Spirit
Archers
Skeleton Army Fisherman
Royal Giant
Earthquake
Skeleton Army
Archers
Hunter
Fisherman
Royal Ghost
Fisherman
Hunter Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Skeleton Army Hunter Fisherman
Skeleton Army Hunter Fisherman Fire Spirit Archers
Skeleton Army Hunter Fisherman
Earthquake Skeleton Army
Skeleton Army Fire Spirit Archers Earthquake Hunter Royal Ghost
Hunter Fire Spirit Archers
Earthquake
Hunter Skeleton Army Fisherman
Skeleton Army Fire Spirit Archers Hunter Royal Ghost Fisherman
Archers Skeleton Army Earthquake Hunter Royal Ghost Fisherman
Hunter Archers
Skeleton Army Hunter Fire Spirit Earthquake
Fire Spirit Skeleton Army Earthquake Hunter Royal Ghost
Skeleton Army Hunter
Skeleton Army Hunter Fisherman
Skeleton Army Hunter Fisherman
Fire Spirit Archers Skeleton Army Hunter Royal Ghost Fisherman
Earthquake Hunter Fire Spirit Archers Royal Ghost Fisherman
Hunter Fisherman
Skeleton Army Royal Ghost Fire Spirit Archers Earthquake Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Royal Ghost Fisherman
Archers Hunter Royal Ghost Fisherman
Skeleton Army Hunter Fisherman
Skeleton Army Hunter Fisherman
Skeleton Army Hunter Fisherman
Fire Spirit Archers Hunter
Skeleton Army Archers Hunter
Skeleton Army Hunter Fisherman
Skeleton Army
Skeleton Army
Hunter
Skeleton Army
Skeleton Army Hunter
Archers Skeleton Army
Skeleton Army Archers Hunter Fisherman
Archers Earthquake Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Ghost
Royal Ghost Fisherman
Earthquake
Earthquake
Fire Spirit Earthquake
Fire Spirit Hunter
Fire Spirit Archers Earthquake
Earthquake Fire Spirit Hunter
Fisherman
Fire Spirit Fisherman
Earthquake Fisherman
Fire Spirit Archers
Earthquake Fire Spirit Hunter Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Hunter
Earthquake
Earthquake
Fisherman
Fire Spirit Archers Earthquake Hunter Fisherman
Fire Spirit Earthquake
Earthquake
Fisherman
Earthquake
Earthquake Fire Spirit Hunter
Fisherman
Earthquake Hunter Royal Ghost Fisherman
Fisherman
Fisherman
Fire Spirit Archers Hunter
Earthquake Hunter
Earthquake
Earthquake Fire Spirit Archers Skeleton Army
Fire Spirit Archers Hunter
Hunter
Earthquake
Royal Ghost

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