My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Skeleton Dragons Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Tombstone Flying Machine Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Guards
Giant Snowball
Fire Spirit Archers Skeleton Dragons Tombstone Flying Machine Wall Breakers Guards
Zap
Fire Spirit Archers Tombstone Flying Machine Wall Breakers Guards
Barbarian Barrel
Fire Spirit Archers Tombstone Wall Breakers Guards
The Log
Fire Spirit Archers Tombstone Wall Breakers Guards
Earthquake
Archers Tombstone Guards
Arrows
Fire Spirit Archers Skeleton Dragons Tombstone Flying Machine Wall Breakers Guards
Royal Delivery
Fire Spirit Archers Skeleton Dragons Flying Machine Wall Breakers Guards
Fireball
Archers Skeleton Dragons Tombstone Flying Machine Wall Breakers
Poison
Archers Skeleton Dragons Tombstone Flying Machine Guards
Lightning
Skeleton Dragons Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Archers Tombstone Guards Skeleton Dragons Flying Machine Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Archers Tombstone

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers
Archers
Wall Breakers
Skeleton Dragons
Flying Machine
Tombstone
Flying Machine
Skeleton Dragons Golden Knight
Wall Breakers
Fire Spirit Archers
Guards
Golden Knight
Flying Machine

Defense Synergies 0 11

Fire Spirit
Golden Knight
Archers
Skeleton Dragons Tombstone Guards Golden Knight
Skeleton Dragons
Archers Tombstone Guards
Tombstone
Archers Skeleton Dragons Flying Machine Guards
Flying Machine
Tombstone Guards Golden Knight
Wall Breakers
Guards
Archers Skeleton Dragons Tombstone Flying Machine
Golden Knight
Fire Spirit Archers Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tombstone Flying Machine Golden Knight
Skeleton Dragons Tombstone Flying Machine
Fire Spirit Archers Skeleton Dragons Tombstone
Skeleton Dragons Tombstone Guards
Tombstone
Fire Spirit Archers Skeleton Dragons Flying Machine Guards
Skeleton Dragons Fire Spirit Archers Tombstone Flying Machine
Skeleton Dragons Flying Machine Golden Knight
Tombstone
Guards Fire Spirit Archers
Archers Skeleton Dragons Guards Tombstone Flying Machine
Skeleton Dragons Archers Flying Machine
Tombstone Fire Spirit Skeleton Dragons Flying Machine Guards
Fire Spirit Skeleton Dragons Tombstone Guards Golden Knight
Tombstone
Skeleton Dragons Tombstone
Fire Spirit Tombstone Archers Skeleton Dragons Flying Machine Guards Golden Knight
Fire Spirit Archers Skeleton Dragons Tombstone Flying Machine Guards
Skeleton Dragons Fire Spirit Archers Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tombstone
Archers Skeleton Dragons Flying Machine
Tombstone Guards Golden Knight
Guards
Tombstone Guards
Fire Spirit Skeleton Dragons Archers Flying Machine
Guards Archers Tombstone Flying Machine
Skeleton Dragons Tombstone Flying Machine
Skeleton Dragons Tombstone Guards
Tombstone Flying Machine Guards Golden Knight
Guards
Tombstone Guards Golden Knight
Archers Skeleton Dragons Flying Machine
Tombstone Guards Archers Skeleton Dragons Flying Machine Golden Knight
Archers Skeleton Dragons Flying Machine Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Flying Machine Guards Golden Knight
Skeleton Dragons Flying Machine Golden Knight
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Guards
Fire Spirit Skeleton Dragons
Skeleton Dragons Fire Spirit Flying Machine
Fire Spirit Archers Skeleton Dragons Flying Machine
Fire Spirit Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Golden Knight
Fire Spirit Guards
Skeleton Dragons Flying Machine Golden Knight
Fire Spirit Archers Skeleton Dragons Flying Machine
Flying Machine Fire Spirit Skeleton Dragons Golden Knight
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Golden Knight
Skeleton Dragons Flying Machine
Skeleton Dragons
Fire Spirit Archers Skeleton Dragons Flying Machine
Fire Spirit Skeleton Dragons Flying Machine Golden Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Flying Machine
Fire Spirit Skeleton Dragons
Skeleton Dragons Flying Machine Golden Knight
Skeleton Dragons Flying Machine Golden Knight
Skeleton Dragons Golden Knight
Fire Spirit Archers Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Guards
Skeleton Dragons
Skeleton Dragons
Fire Spirit Archers Tombstone Flying Machine Guards
Fire Spirit Archers Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Guards Golden Knight
Skeleton Dragons Flying Machine
Flying Machine Golden Knight
Skeleton Dragons

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