My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Fire Spirit Archers Witch Inferno Dragon
Zap
Fire Spirit Archers Witch Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Witch Bandit
The Log
Fire Spirit Archers Elite Barbarians Witch Bandit
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Witch
Royal Delivery
Fire Spirit Archers Elite Barbarians Witch Bandit Inferno Dragon
Fireball
Archers Elite Barbarians Witch Bandit Inferno Dragon
Poison
Archers Witch
Lightning
Elite Barbarians Witch Bandit Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Bandit Freeze Inferno Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Bandit Inferno Dragon
Archers
Elite Barbarians Bandit Inferno Dragon
Elite Barbarians
Fire Spirit Archers The Log Bandit
Freeze
Witch
Bandit
The Log
Elite Barbarians Bandit
Bandit
Fire Spirit Archers Elite Barbarians Witch The Log
Inferno Dragon
Fire Spirit Archers

Defense Synergies 0 9

Fire Spirit
The Log
Archers
Witch The Log Bandit
Elite Barbarians
The Log
Freeze
Witch
Archers The Log Bandit
The Log
Fire Spirit Archers Elite Barbarians Witch Bandit Inferno Dragon
Bandit
Archers Witch The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Inferno Dragon Witch The Log Bandit
Witch Fire Spirit Archers Elite Barbarians Freeze Bandit Inferno Dragon
Elite Barbarians Witch Inferno Dragon Bandit
Elite Barbarians The Log
Freeze The Log Fire Spirit Archers Bandit
Inferno Dragon Fire Spirit Archers Freeze Witch
The Log Bandit
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Archers Bandit
Archers Witch Freeze The Log Bandit
Inferno Dragon Archers Witch
Fire Spirit Elite Barbarians Freeze Witch The Log Bandit
Fire Spirit Freeze Witch The Log
Elite Barbarians Inferno Dragon Bandit
Elite Barbarians Freeze The Log Bandit Inferno Dragon
Elite Barbarians Witch
Fire Spirit Archers Elite Barbarians Witch The Log Bandit
Freeze Witch The Log Fire Spirit Archers Bandit Inferno Dragon
Elite Barbarians Inferno Dragon
Fire Spirit Archers Elite Barbarians Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Witch Bandit
Bandit Archers Elite Barbarians The Log Inferno Dragon
Bandit Elite Barbarians Witch The Log
Elite Barbarians The Log Bandit
Elite Barbarians Witch Bandit Inferno Dragon
Fire Spirit Archers Freeze Witch
Archers Elite Barbarians Witch Bandit
Elite Barbarians Inferno Dragon
Freeze Elite Barbarians Witch The Log Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch
Elite Barbarians The Log
Elite Barbarians Witch Bandit
Archers Witch
Elite Barbarians Witch Archers Freeze The Log Inferno Dragon
Archers Elite Barbarians Freeze Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Bandit
The Log Bandit
The Log Bandit
Freeze The Log
Fire Spirit The Log
Fire Spirit Freeze Witch
Fire Spirit Archers Witch The Log
The Log Fire Spirit Freeze
The Log Bandit
Fire Spirit Elite Barbarians
The Log Bandit
Fire Spirit Archers
Fire Spirit Elite Barbarians The Log Bandit
Freeze Bandit
Elite Barbarians The Log
Witch The Log Bandit
The Log Bandit
Freeze
Fire Spirit Archers The Log Bandit
Fire Spirit Witch The Log
The Log
The Log
The Log
Freeze The Log Fire Spirit Witch
Witch Inferno Dragon
The Log Witch Bandit
Witch The Log Bandit
The Log Bandit
Elite Barbarians Fire Spirit Archers Witch
Freeze Witch
Elite Barbarians
The Log Bandit
Freeze
The Log
Fire Spirit Archers Freeze Witch Bandit
Fire Spirit Archers Witch
Freeze
The Log
The Log
Elite Barbarians
Elite Barbarians Freeze Witch The Log
Witch
Freeze Witch The Log Bandit
Inferno Dragon

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