My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Heal Spirit
The Log
Fire Spirit Archers Elite Barbarians Heal Spirit Suspicious Bush
Earthquake
Archers
Arrows
Fire Spirit Archers Heal Spirit Suspicious Bush
Royal Delivery
Fire Spirit Archers Elite Barbarians Heal Spirit
Fireball
Archers Elite Barbarians Suspicious Bush
Poison
Archers Suspicious Bush
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Suspicious Bush Freeze Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Suspicious Bush The Log Archers Freeze Goblin Machine Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Heal Spirit Suspicious Bush The Log

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Archers
Elite Barbarians Heal Spirit
Elite Barbarians
Heal Spirit Fire Spirit Archers The Log
Heal Spirit
Elite Barbarians Archers
Suspicious Bush
Freeze
The Log
Elite Barbarians
Goblin Machine

Defense Synergies 0 3

Fire Spirit
The Log
Archers
The Log
Elite Barbarians
The Log
Heal Spirit
Suspicious Bush
Freeze
The Log
Fire Spirit Archers Elite Barbarians
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians The Log
Fire Spirit Archers Elite Barbarians Freeze
Elite Barbarians
Elite Barbarians The Log
Freeze The Log Fire Spirit Archers
Fire Spirit Archers Freeze
The Log
Elite Barbarians
Elite Barbarians Fire Spirit Archers
Archers Freeze The Log
Archers
Fire Spirit Elite Barbarians Freeze The Log
Fire Spirit Freeze The Log
Elite Barbarians
Elite Barbarians Freeze The Log
Elite Barbarians
Fire Spirit Archers Elite Barbarians The Log
Freeze The Log Fire Spirit Archers
Elite Barbarians
Fire Spirit Archers Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Archers Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians
Fire Spirit Archers Freeze
Archers Elite Barbarians
Elite Barbarians
Freeze Elite Barbarians The Log
Elite Barbarians
Elite Barbarians The Log
Elite Barbarians
Archers
Elite Barbarians Archers Freeze The Log
Archers Elite Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Fire Spirit The Log
Fire Spirit Freeze Goblin Machine
Fire Spirit Archers The Log
The Log Fire Spirit Freeze
The Log
Fire Spirit Elite Barbarians
The Log Goblin Machine
Fire Spirit Archers
Fire Spirit Elite Barbarians The Log
Freeze
Elite Barbarians The Log
The Log
The Log
Freeze
Fire Spirit Archers The Log Goblin Machine
Fire Spirit The Log Goblin Machine
The Log
The Log
The Log
Freeze The Log Fire Spirit Goblin Machine
The Log
The Log
The Log
Elite Barbarians Fire Spirit Archers
Freeze
Elite Barbarians
The Log
Freeze
The Log
Fire Spirit Archers Freeze
Fire Spirit Archers
Freeze
The Log
The Log
Elite Barbarians
Elite Barbarians Freeze The Log
Freeze The Log

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