My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Goblin Cage Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Prince Giant Skeleton
Giant Snowball
Fire Spirit Archers Mega Minion
Zap
Fire Spirit Archers Prince
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Goblin Cage Giant Skeleton
The Log
Fire Spirit Archers Elite Barbarians Goblin Cage Prince Giant Skeleton
Earthquake
Archers Goblin Cage
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Mega Minion Goblin Cage Prince Giant Skeleton
Fireball
Archers Elite Barbarians Mega Minion Goblin Cage
Poison
Archers Mega Minion Goblin Cage
Lightning
Elite Barbarians Mega Minion Goblin Cage Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Mega Minion Fireball Goblin Cage Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Mega Minion Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mega Minion Goblin Cage Prince Giant Skeleton
Archers
Elite Barbarians Goblin Cage Prince Giant Skeleton
Elite Barbarians
Fire Spirit Archers Fireball
Mega Minion
Fire Spirit Fireball Giant Skeleton
Fireball
Elite Barbarians Mega Minion
Goblin Cage
Fire Spirit Archers Giant Skeleton
Prince
Fire Spirit Archers
Giant Skeleton
Fire Spirit Archers Mega Minion Goblin Cage

Defense Synergies 0 9

Fire Spirit
Giant Skeleton
Archers
Mega Minion Goblin Cage Giant Skeleton
Elite Barbarians
Mega Minion
Mega Minion
Archers Elite Barbarians Goblin Cage Giant Skeleton
Fireball
Goblin Cage
Goblin Cage
Archers Mega Minion Fireball Prince
Prince
Goblin Cage
Giant Skeleton
Fire Spirit Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Goblin Cage
Elite Barbarians Mega Minion Goblin Cage Prince
Goblin Cage Prince Fire Spirit Archers Elite Barbarians Mega Minion Giant Skeleton
Elite Barbarians Goblin Cage Prince Mega Minion
Elite Barbarians Fireball Goblin Cage Prince Giant Skeleton
Fireball Fire Spirit Archers Mega Minion
Mega Minion Fire Spirit Archers Fireball Goblin Cage
Fireball Goblin Cage Giant Skeleton
Elite Barbarians Goblin Cage Prince
Elite Barbarians Fire Spirit Archers Prince Giant Skeleton
Archers Mega Minion Fireball Giant Skeleton
Mega Minion Archers Fireball
Goblin Cage Prince Fire Spirit Elite Barbarians Fireball Giant Skeleton
Fire Spirit Fireball Mega Minion Goblin Cage Prince
Elite Barbarians Goblin Cage Prince
Elite Barbarians Fireball Goblin Cage Prince
Elite Barbarians Fireball Goblin Cage Prince
Fire Spirit Fireball Goblin Cage Archers Elite Barbarians Mega Minion Prince
Goblin Cage Fire Spirit Archers Mega Minion Fireball Giant Skeleton
Elite Barbarians Goblin Cage Prince
Fire Spirit Archers Elite Barbarians Fireball Prince Giant Skeleton
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball Goblin Cage Prince Giant Skeleton
Fireball Archers Elite Barbarians Mega Minion Prince
Giant Skeleton Elite Barbarians Goblin Cage Prince
Prince Giant Skeleton Elite Barbarians Fireball Goblin Cage
Giant Skeleton Elite Barbarians Goblin Cage Prince
Fire Spirit Fireball Archers
Prince Archers Elite Barbarians Mega Minion Fireball Goblin Cage Giant Skeleton
Giant Skeleton Elite Barbarians Goblin Cage Prince
Goblin Cage Giant Skeleton Elite Barbarians Mega Minion Fireball Prince
Mega Minion Goblin Cage
Elite Barbarians Mega Minion Goblin Cage Prince Giant Skeleton
Elite Barbarians Fireball Goblin Cage Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Fireball Goblin Cage
Archers Fireball Goblin Cage
Elite Barbarians Archers Mega Minion Fireball Goblin Cage Prince Giant Skeleton
Archers Elite Barbarians Mega Minion Fireball Goblin Cage Giant Skeleton
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Prince Giant Skeleton
Fireball Fire Spirit
Fireball Fire Spirit Mega Minion
Fire Spirit Archers
Fireball Fire Spirit
Fireball
Fire Spirit Elite Barbarians Fireball Prince
Fireball Prince
Fireball Fire Spirit Archers
Fire Spirit Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Prince
Fireball
Fireball
Fireball
Fire Spirit Archers Mega Minion Fireball Prince
Fire Spirit Fireball
Fireball Prince Giant Skeleton
Fireball
Prince
Fireball
Fire Spirit Fireball
Mega Minion
Fireball
Fireball Prince
Fireball
Elite Barbarians Fire Spirit Archers Fireball
Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Fireball
Fireball
Prince Giant Skeleton
Fireball
Fire Spirit Archers Fireball Prince
Fireball Fire Spirit Archers Mega Minion
Fireball
Fireball Mega Minion Prince
Fireball
Fireball Giant Skeleton
Elite Barbarians Mega Minion Prince
Elite Barbarians Fireball Giant Skeleton
Fireball
Fireball Prince Giant Skeleton
Prince
Fireball

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