My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Fire Spirit Archers Tombstone Wall Breakers Baby Dragon
Zap
Fire Spirit Archers Tombstone Wall Breakers
Barbarian Barrel
Fire Spirit Archers Tombstone Valkyrie Wall Breakers
The Log
Fire Spirit Archers Tombstone Wall Breakers
Earthquake
Archers Tombstone
Arrows
Fire Spirit Archers Tombstone Wall Breakers
Royal Delivery
Fire Spirit Archers Valkyrie Wall Breakers Baby Dragon
Fireball
Archers Tombstone Wall Breakers Baby Dragon
Poison
Archers Tombstone
Lightning
Tombstone Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Archers Arrows Tombstone Fireball Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Wall Breakers Baby Dragon
Archers
Valkyrie Arrows Wall Breakers Baby Dragon
Arrows
Fireball Archers Wall Breakers
Tombstone
Fireball
Arrows Wall Breakers Baby Dragon
Valkyrie
Fire Spirit Archers Wall Breakers Baby Dragon
Wall Breakers
Valkyrie Fire Spirit Archers Arrows Fireball Baby Dragon
Baby Dragon
Fire Spirit Archers Fireball Valkyrie Wall Breakers

Defense Synergies 1 10

Fire Spirit
Valkyrie
Archers
Valkyrie Tombstone Baby Dragon
Arrows
Tombstone Fireball Valkyrie
Tombstone
Archers Arrows Fireball Baby Dragon
Fireball
Arrows Tombstone Valkyrie
Valkyrie
Archers Fire Spirit Arrows Fireball Baby Dragon
Wall Breakers
Baby Dragon
Archers Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie Baby Dragon
Tombstone Valkyrie
Fire Spirit Archers Tombstone Valkyrie
Tombstone Valkyrie
Arrows Tombstone Fireball Valkyrie
Arrows Fireball Fire Spirit Archers Valkyrie Baby Dragon
Fire Spirit Archers Arrows Tombstone Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Tombstone
Fire Spirit Archers Valkyrie
Archers Valkyrie Arrows Tombstone Fireball Baby Dragon
Arrows Archers Fireball Baby Dragon
Tombstone Fire Spirit Fireball Valkyrie
Fire Spirit Fireball Valkyrie Arrows Tombstone Baby Dragon
Tombstone
Fireball
Arrows Tombstone Fireball Valkyrie
Fire Spirit Arrows Tombstone Fireball Valkyrie Archers Baby Dragon
Arrows Valkyrie Baby Dragon Fire Spirit Archers Tombstone Fireball
Valkyrie Fire Spirit Archers Arrows Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tombstone Fireball
Fireball Archers Arrows Valkyrie Baby Dragon
Tombstone Valkyrie
Valkyrie Fireball
Tombstone Valkyrie
Fire Spirit Arrows Fireball Archers Baby Dragon
Archers Tombstone Fireball Valkyrie
Valkyrie
Tombstone Fireball Valkyrie Baby Dragon
Tombstone
Tombstone Valkyrie
Arrows Fireball Valkyrie
Tombstone Fireball Valkyrie
Archers Fireball Valkyrie Baby Dragon
Tombstone Archers Fireball Valkyrie Baby Dragon
Arrows Valkyrie Archers Fireball Baby Dragon
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie
Fireball Fire Spirit Arrows Valkyrie Baby Dragon
Arrows Fireball Fire Spirit Baby Dragon
Fire Spirit Archers Arrows Baby Dragon
Arrows Fireball Fire Spirit Baby Dragon
Arrows Fireball
Fire Spirit Fireball
Arrows Fireball Valkyrie
Fireball Fire Spirit Archers Arrows Baby Dragon
Fire Spirit Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fire Spirit Archers Arrows Fireball Baby Dragon
Fire Spirit Arrows Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fire Spirit Fireball Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Fire Spirit Archers Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Archers Tombstone Fireball
Fireball Fire Spirit Archers Arrows Baby Dragon
Arrows Fireball
Fireball Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball

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