My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Healer Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Fire Spirit Goblin Gang Baby Dragon
Zap
Fire Spirit Goblin Gang Firecracker Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Sparky
The Log
Fire Spirit Goblin Gang Firecracker Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Fire Spirit Goblin Gang Firecracker
Royal Delivery
Fire Spirit Goblin Gang Firecracker Battle Healer Baby Dragon Sparky
Fireball
Goblin Gang Firecracker Battle Healer Baby Dragon Sparky
Poison
Goblin Gang Firecracker Battle Healer Sparky
Lightning
Battle Healer Baby Dragon Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Baby Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Healer Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Firecracker Battle Healer Baby Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Firecracker

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Healer Baby Dragon Sparky
Arrows
Sparky Battle Healer Mega Knight
Goblin Gang
Firecracker Battle Healer Baby Dragon Sparky
Firecracker
Goblin Gang Battle Healer Baby Dragon Sparky Mega Knight
Battle Healer
Baby Dragon Fire Spirit Arrows Goblin Gang Firecracker Sparky
Baby Dragon
Battle Healer Fire Spirit Goblin Gang Firecracker Sparky Mega Knight
Sparky
Arrows Fire Spirit Goblin Gang Firecracker Battle Healer Baby Dragon
Mega Knight
Arrows Firecracker Baby Dragon

Defense Synergies 2 13

Fire Spirit
Firecracker Battle Healer Sparky
Arrows
Mega Knight Battle Healer Sparky
Goblin Gang
Firecracker Battle Healer Sparky
Firecracker
Fire Spirit Goblin Gang Battle Healer Baby Dragon Mega Knight
Battle Healer
Baby Dragon Fire Spirit Arrows Goblin Gang Firecracker Sparky
Baby Dragon
Battle Healer Firecracker Mega Knight
Sparky
Fire Spirit Arrows Goblin Gang Battle Healer
Mega Knight
Arrows Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Sparky
Sparky Goblin Gang Firecracker Battle Healer Mega Knight
Goblin Gang Sparky Mega Knight Fire Spirit
Sparky Goblin Gang Firecracker Mega Knight
Arrows Firecracker Battle Healer Sparky Mega Knight
Arrows Goblin Gang Fire Spirit Firecracker Baby Dragon Mega Knight
Fire Spirit Arrows Goblin Gang Firecracker Baby Dragon
Arrows Battle Healer Baby Dragon Sparky Mega Knight
Sparky Goblin Gang
Goblin Gang Fire Spirit Firecracker Battle Healer Sparky Mega Knight
Goblin Gang Arrows Firecracker Baby Dragon Mega Knight
Arrows Goblin Gang Firecracker Baby Dragon
Sparky Mega Knight Fire Spirit Goblin Gang Battle Healer
Fire Spirit Sparky Mega Knight Arrows Goblin Gang Firecracker Baby Dragon
Sparky Goblin Gang Mega Knight
Goblin Gang Sparky Mega Knight
Sparky Mega Knight Arrows Goblin Gang Firecracker
Fire Spirit Arrows Mega Knight Goblin Gang Firecracker Battle Healer Baby Dragon
Arrows Baby Dragon Fire Spirit Firecracker Battle Healer Mega Knight
Sparky
Goblin Gang Mega Knight Fire Spirit Arrows Firecracker Battle Healer Baby Dragon Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Battle Healer Sparky
Arrows Goblin Gang Firecracker Battle Healer Baby Dragon Mega Knight
Goblin Gang Mega Knight Battle Healer Sparky
Goblin Gang Mega Knight Battle Healer Sparky
Goblin Gang Battle Healer Sparky Mega Knight
Fire Spirit Arrows Firecracker Goblin Gang Baby Dragon
Goblin Gang Sparky Battle Healer
Mega Knight Battle Healer Sparky
Mega Knight Firecracker Baby Dragon Sparky
Goblin Gang Sparky
Mega Knight Sparky
Mega Knight Arrows
Mega Knight Goblin Gang Sparky
Firecracker Baby Dragon Sparky Mega Knight
Goblin Gang Sparky Firecracker Battle Healer Baby Dragon
Arrows Mega Knight Firecracker Battle Healer Baby Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon
Arrows Baby Dragon Sparky
Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker Baby Dragon Sparky Mega Knight
Arrows Firecracker Fire Spirit Baby Dragon
Fire Spirit Arrows Firecracker Baby Dragon Sparky
Arrows Fire Spirit Firecracker Baby Dragon
Arrows Firecracker
Fire Spirit Goblin Gang Sparky
Firecracker Arrows Sparky
Fire Spirit Arrows Firecracker Baby Dragon
Fire Spirit Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Sparky Mega Knight
Arrows Sparky
Sparky
Fire Spirit Arrows Firecracker Baby Dragon Sparky Mega Knight
Fire Spirit Arrows Firecracker Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Arrows
Sparky
Arrows Baby Dragon
Arrows Firecracker Fire Spirit Baby Dragon Sparky Mega Knight
Arrows Firecracker Baby Dragon Sparky
Arrows Baby Dragon Sparky Mega Knight
Arrows Firecracker Baby Dragon Sparky
Fire Spirit Arrows Firecracker Baby Dragon Sparky
Firecracker
Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Fire Spirit Goblin Gang
Fire Spirit Arrows Firecracker Baby Dragon
Arrows
Goblin Gang Firecracker Baby Dragon Sparky Mega Knight
Arrows Firecracker Baby Dragon
Arrows Sparky
Firecracker Sparky Mega Knight
Goblin Gang Firecracker Baby Dragon Sparky
Firecracker
Firecracker Baby Dragon Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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