My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Battle Healer Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Barbarians Hog Rider
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Firecracker Barbarians Giant Skeleton
The Log
Fire Spirit Firecracker Barbarians Hog Rider Giant Skeleton
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Barbarians Hog Rider Battle Healer Giant Skeleton
Fireball
Firecracker Barbarians Hog Rider Battle Healer
Poison
Firecracker Barbarians Battle Healer
Lightning
Battle Healer
Rocket
Barbarians Hog Rider Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Healer Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Arrows Firecracker Hog Rider Battle Healer Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Arrows Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Battle Healer Giant Skeleton
Arrows
Hog Rider Battle Healer Giant Skeleton
Firecracker
Hog Rider Battle Healer Barbarian Barrel Giant Skeleton
Barbarians
Hog Rider Battle Healer
Hog Rider
Fire Spirit Arrows Firecracker Barbarians Battle Healer Barbarian Barrel Giant Skeleton
Battle Healer
Fire Spirit Arrows Firecracker Barbarians Hog Rider Barbarian Barrel Giant Skeleton
Barbarian Barrel
Firecracker Hog Rider Battle Healer Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Firecracker Hog Rider Battle Healer Barbarian Barrel

Defense Synergies 0 13

Fire Spirit
Firecracker Battle Healer Giant Skeleton
Arrows
Barbarians Battle Healer Barbarian Barrel Giant Skeleton
Firecracker
Fire Spirit Battle Healer Barbarian Barrel Giant Skeleton
Barbarians
Arrows
Hog Rider
Battle Healer
Fire Spirit Arrows Firecracker Barbarian Barrel Giant Skeleton
Barbarian Barrel
Arrows Firecracker Battle Healer Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Firecracker Battle Healer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Barbarians Firecracker Battle Healer
Barbarians Fire Spirit Giant Skeleton
Barbarians Firecracker
Arrows Firecracker Barbarians Battle Healer Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel Fire Spirit Firecracker
Fire Spirit Arrows Firecracker
Arrows Barbarians Battle Healer Barbarian Barrel Giant Skeleton
Barbarians
Fire Spirit Firecracker Barbarians Battle Healer Barbarian Barrel Giant Skeleton
Barbarians Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows Firecracker
Barbarians Fire Spirit Battle Healer Giant Skeleton
Fire Spirit Arrows Firecracker Barbarians Barbarian Barrel
Barbarians
Barbarians
Barbarians Arrows Firecracker
Fire Spirit Arrows Firecracker Barbarians Battle Healer Barbarian Barrel
Arrows Barbarian Barrel Fire Spirit Firecracker Barbarians Battle Healer Giant Skeleton
Barbarians
Fire Spirit Arrows Firecracker Barbarians Battle Healer Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Barbarian Barrel Giant Skeleton
Arrows Firecracker Battle Healer Barbarian Barrel
Barbarians Giant Skeleton Battle Healer
Giant Skeleton Barbarians Battle Healer Barbarian Barrel
Barbarians Giant Skeleton Battle Healer
Fire Spirit Arrows Firecracker
Barbarians Battle Healer Giant Skeleton
Giant Skeleton Barbarians Battle Healer
Giant Skeleton Firecracker Barbarians Barbarian Barrel
Barbarians
Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton
Firecracker Barbarians
Barbarians Firecracker Battle Healer Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarians Battle Healer Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarians Barbarian Barrel Giant Skeleton
Fire Spirit Arrows Firecracker Barbarian Barrel
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Barbarian Barrel
Arrows Firecracker
Fire Spirit
Firecracker Arrows Barbarian Barrel
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Fire Spirit Arrows Firecracker Barbarian Barrel
Fire Spirit Arrows Firecracker Barbarian Barrel
Giant Skeleton
Arrows
Arrows Barbarians Barbarian Barrel
Arrows Firecracker Fire Spirit Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Fire Spirit Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Fire Spirit Barbarians Barbarian Barrel
Fire Spirit Arrows Firecracker
Arrows Barbarian Barrel
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Barbarian Barrel Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: