My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Barbarians Battle Ram
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Barbarians Goblin Cage Valkyrie Battle Ram Wizard
The Log
Fire Spirit Barbarians Mini P.E.K.K.A Goblin Cage Battle Ram
Earthquake
Barbarians Goblin Cage
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Wizard
Fireball
Barbarians Goblin Cage Battle Ram Wizard
Poison
Barbarians Goblin Cage Wizard
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Mini P.E.K.K.A Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Goblin Cage Battle Ram
Arrows
Mini P.E.K.K.A Battle Ram
Barbarians
Mini P.E.K.K.A
Fire Spirit Arrows Valkyrie Wizard
Goblin Cage
Fire Spirit Battle Ram
Valkyrie
Fire Spirit Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Fire Spirit Arrows Goblin Cage Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 9

Fire Spirit
Mini P.E.K.K.A Valkyrie
Arrows
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Valkyrie Wizard
Goblin Cage
Wizard
Valkyrie
Fire Spirit Arrows Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Mini P.E.K.K.A Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Fire Spirit Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Fire Spirit Valkyrie
Fire Spirit Arrows Goblin Cage Wizard
Arrows Barbarians Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage
Fire Spirit Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Arrows Wizard
Arrows Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Fire Spirit Valkyrie Wizard
Fire Spirit Valkyrie Wizard Arrows Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Wizard Arrows Mini P.E.K.K.A Goblin Cage Valkyrie
Fire Spirit Arrows Goblin Cage Valkyrie Barbarians Wizard
Arrows Goblin Cage Valkyrie Wizard Fire Spirit Barbarians
Barbarians Mini P.E.K.K.A Goblin Cage
Valkyrie Wizard Fire Spirit Arrows Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Goblin Cage
Arrows Mini P.E.K.K.A Valkyrie Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Fire Spirit Arrows Wizard
Mini P.E.K.K.A Barbarians Goblin Cage Valkyrie
Mini P.E.K.K.A Barbarians Goblin Cage Valkyrie
Goblin Cage Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Barbarians Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Wizard
Wizard Barbarians Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Valkyrie Barbarians Mini P.E.K.K.A Goblin Cage Wizard
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Wizard Fire Spirit Arrows Valkyrie
Arrows Wizard Fire Spirit
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Mini P.E.K.K.A
Arrows Valkyrie Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Wizard
Fire Spirit Arrows Valkyrie Wizard
Arrows Wizard
Arrows Barbarians
Arrows Fire Spirit Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Barbarians
Fire Spirit Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Wizard

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