My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Fire Spirit Cannon Wall Breakers Guards
Zap
Fire Spirit Cannon Firecracker Wall Breakers Guards
Barbarian Barrel
Fire Spirit Cannon Firecracker Wall Breakers Guards
The Log
Fire Spirit Cannon Firecracker Wall Breakers Guards
Earthquake
Cannon Firecracker Guards
Arrows
Fire Spirit Firecracker Wall Breakers Guards
Royal Delivery
Fire Spirit Firecracker Wall Breakers Guards P.E.K.K.A
Fireball
Cannon Firecracker Wall Breakers
Poison
Cannon Firecracker Guards
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Arrows Cannon Firecracker Guards Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Arrows Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Wall Breakers
Arrows
P.E.K.K.A Wall Breakers Freeze
Cannon
Firecracker
Wall Breakers P.E.K.K.A
Wall Breakers
Fire Spirit Arrows Firecracker
Guards
Freeze
Arrows
P.E.K.K.A
Fire Spirit Arrows Firecracker

Defense Synergies 0 8

Fire Spirit
Firecracker P.E.K.K.A
Arrows
Cannon P.E.K.K.A
Cannon
Arrows Firecracker Guards
Firecracker
Fire Spirit Cannon Guards P.E.K.K.A
Wall Breakers
Guards
Cannon Firecracker
Freeze
P.E.K.K.A
Fire Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
P.E.K.K.A Cannon Firecracker
Cannon P.E.K.K.A Fire Spirit Freeze
Cannon P.E.K.K.A Firecracker Guards
Arrows Firecracker P.E.K.K.A
Arrows Freeze Fire Spirit Cannon Firecracker Guards
Fire Spirit Arrows Cannon Firecracker Freeze
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A
Guards Fire Spirit Cannon Firecracker
Guards Arrows Cannon Firecracker Freeze
Arrows Firecracker
Cannon P.E.K.K.A Fire Spirit Guards Freeze
Fire Spirit Arrows Cannon Firecracker Guards Freeze P.E.K.K.A
P.E.K.K.A Cannon
Cannon Freeze P.E.K.K.A
Arrows Cannon Firecracker P.E.K.K.A
Fire Spirit Arrows Cannon Firecracker Guards
Arrows Freeze Fire Spirit Cannon Firecracker Guards
P.E.K.K.A Cannon
Fire Spirit Arrows Cannon Firecracker Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker
Guards P.E.K.K.A
Guards P.E.K.K.A
P.E.K.K.A Cannon Guards
Fire Spirit Arrows Firecracker Freeze
Guards P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A Firecracker
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Cannon Guards
Cannon Firecracker
Guards Firecracker Freeze P.E.K.K.A
Arrows Cannon Firecracker Freeze P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Guards Freeze
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Freeze
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Freeze
Arrows Firecracker
Fire Spirit Guards
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze Fire Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Firecracker Guards Freeze
Arrows
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker
Fire Spirit Guards Freeze
Fire Spirit Arrows Firecracker
Freeze
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Guards Freeze
Firecracker
Firecracker Freeze
P.E.K.K.A
Firecracker

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