My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Cannon Witch Miner
Zap
Fire Spirit Cannon Firecracker Witch
Barbarian Barrel
Fire Spirit Cannon Firecracker Wizard Witch
The Log
Fire Spirit Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Fire Spirit Firecracker Witch
Royal Delivery
Fire Spirit Firecracker Wizard Witch Miner
Fireball
Cannon Firecracker Wizard Witch
Poison
Cannon Firecracker Wizard Witch
Lightning
Cannon Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Cannon Firecracker Miner Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner
Arrows
Miner Mega Knight
Cannon
Firecracker
Miner Mega Knight
Wizard
Miner Mega Knight
Witch
Miner Mega Knight
Miner
Fire Spirit Firecracker Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Firecracker Wizard Witch Miner

Defense Synergies 1 9

Fire Spirit
Firecracker
Arrows
Mega Knight Cannon
Cannon
Arrows Firecracker Wizard Witch
Firecracker
Fire Spirit Cannon Mega Knight
Wizard
Cannon Mega Knight
Witch
Cannon Mega Knight
Miner
Mega Knight
Mega Knight
Arrows Firecracker Wizard Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard
Cannon Firecracker Witch Mega Knight
Cannon Witch Mega Knight Fire Spirit
Cannon Witch Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Fire Spirit Cannon Firecracker Mega Knight
Fire Spirit Arrows Cannon Firecracker Wizard Witch
Arrows Cannon Mega Knight
Cannon Witch
Fire Spirit Cannon Firecracker Miner Mega Knight
Witch Arrows Cannon Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Witch
Cannon Mega Knight Fire Spirit Wizard Witch
Fire Spirit Wizard Mega Knight Arrows Cannon Firecracker Witch
Cannon Mega Knight
Cannon Mega Knight
Wizard Mega Knight Arrows Cannon Firecracker Witch
Fire Spirit Arrows Cannon Mega Knight Firecracker Wizard Witch
Arrows Wizard Witch Fire Spirit Cannon Firecracker Mega Knight
Cannon
Wizard Mega Knight Fire Spirit Arrows Cannon Firecracker Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Firecracker Wizard Miner Mega Knight
Mega Knight Witch
Mega Knight
Cannon Witch Mega Knight
Fire Spirit Arrows Firecracker Wizard Witch
Witch
Mega Knight
Mega Knight Firecracker Witch
Witch Cannon
Mega Knight Witch
Mega Knight Arrows
Mega Knight Cannon Wizard Witch
Wizard Cannon Firecracker Witch Mega Knight
Witch Firecracker
Arrows Mega Knight Cannon Firecracker Wizard Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker
Wizard Fire Spirit Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Fire Spirit Witch
Fire Spirit Arrows Firecracker Wizard Witch
Arrows Fire Spirit Firecracker Wizard
Arrows Miner Firecracker Wizard
Fire Spirit
Firecracker Miner Arrows Wizard
Fire Spirit Arrows Firecracker Wizard
Fire Spirit Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Mega Knight
Arrows
Fire Spirit Arrows Firecracker Wizard Mega Knight
Fire Spirit Arrows Firecracker Wizard Witch Miner Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Fire Spirit Wizard Witch Mega Knight
Witch
Arrows Firecracker Miner Wizard Witch
Arrows Wizard Witch Miner Mega Knight
Miner Arrows Firecracker
Fire Spirit Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Fire Spirit Witch
Fire Spirit Arrows Firecracker Wizard Witch
Arrows
Miner Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Miner Mega Knight
Firecracker Wizard Mega Knight

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