My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill
Giant Snowball
Fire Spirit Goblin Drill Witch
Zap
Fire Spirit Dark Prince Goblin Drill Witch
Barbarian Barrel
Fire Spirit Dark Prince Goblin Drill Witch
The Log
Fire Spirit Dark Prince Goblin Drill Witch
Earthquake
Goblin Drill Witch
Arrows
Fire Spirit Goblin Drill Witch
Royal Delivery
Fire Spirit Dark Prince Goblin Drill Witch P.E.K.K.A Mother Witch
Fireball
Goblin Drill Witch Mother Witch
Poison
Goblin Drill Witch Mother Witch
Lightning
Dark Prince Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Dark Prince Poison Goblin Drill P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Dark Prince Poison Goblin Drill Mother Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Dark Prince Poison

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill P.E.K.K.A Dark Prince Mother Witch
Arrows
P.E.K.K.A Dark Prince Goblin Drill Mother Witch
Dark Prince
Fire Spirit Arrows Poison Goblin Drill Witch Mother Witch
Poison
P.E.K.K.A Dark Prince Goblin Drill Mother Witch
Goblin Drill
Fire Spirit Arrows Dark Prince Poison Mother Witch
Witch
Dark Prince P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Poison Witch Mother Witch
Mother Witch
Fire Spirit Arrows Dark Prince Poison Goblin Drill P.E.K.K.A

Defense Synergies 0 10

Fire Spirit
Goblin Drill P.E.K.K.A
Arrows
Dark Prince P.E.K.K.A Mother Witch
Dark Prince
Arrows Poison Witch Mother Witch
Poison
Dark Prince Mother Witch
Goblin Drill
Fire Spirit Mother Witch
Witch
Dark Prince
P.E.K.K.A
Fire Spirit Arrows
Mother Witch
Arrows Dark Prince Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Dark Prince Goblin Drill Witch
Witch P.E.K.K.A Fire Spirit Dark Prince Goblin Drill
Witch P.E.K.K.A Dark Prince Goblin Drill
Arrows Dark Prince Poison P.E.K.K.A
Arrows Fire Spirit Dark Prince Mother Witch
Fire Spirit Arrows Poison Witch
Arrows Poison P.E.K.K.A
Witch P.E.K.K.A Goblin Drill
Fire Spirit Dark Prince
Poison Witch Mother Witch Arrows Dark Prince Goblin Drill
Arrows Poison Witch
Goblin Drill P.E.K.K.A Fire Spirit Dark Prince Witch
Fire Spirit Arrows Dark Prince Poison Goblin Drill Witch P.E.K.K.A
P.E.K.K.A Goblin Drill
Goblin Drill P.E.K.K.A
Arrows Dark Prince Poison Goblin Drill Witch P.E.K.K.A
Fire Spirit Arrows Dark Prince Goblin Drill Witch
Arrows Poison Goblin Drill Witch Fire Spirit Dark Prince Mother Witch
P.E.K.K.A Goblin Drill
Dark Prince Fire Spirit Arrows Poison Witch P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A
Poison Arrows
P.E.K.K.A Dark Prince Witch
Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince Goblin Drill Witch
Fire Spirit Arrows Poison Mother Witch Witch
Dark Prince P.E.K.K.A Witch
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince Poison Witch
Witch P.E.K.K.A Goblin Drill
P.E.K.K.A Dark Prince Witch
P.E.K.K.A Arrows Dark Prince Poison
Dark Prince P.E.K.K.A Witch
Witch
Witch Dark Prince Poison Goblin Drill P.E.K.K.A
Arrows Poison Dark Prince Witch P.E.K.K.A Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Goblin Drill
Arrows Poison
Arrows Poison Goblin Drill
Arrows Dark Prince Poison
Poison Fire Spirit Arrows Dark Prince
Arrows Poison Mother Witch Fire Spirit Witch
Fire Spirit Arrows Poison Witch
Arrows Poison Fire Spirit
Arrows Poison
Fire Spirit Poison
Poison Arrows Dark Prince
Poison Fire Spirit Arrows
Poison Fire Spirit
Arrows Poison
Arrows Poison
Arrows Poison Goblin Drill Witch
Arrows Poison
Arrows Poison
Fire Spirit Arrows Dark Prince Poison
Fire Spirit Arrows Poison Witch Mother Witch
Poison
Arrows Poison
Arrows Poison Goblin Drill
Arrows Poison Mother Witch Fire Spirit Dark Prince Witch
Witch
Arrows Poison Witch
Arrows Poison Witch
Poison Arrows
Poison Fire Spirit Arrows Witch Mother Witch
Poison Witch
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Fire Spirit Dark Prince Witch
Poison Fire Spirit Arrows Witch
Arrows
Poison Dark Prince
Arrows Poison
Arrows Poison
Dark Prince P.E.K.K.A
Poison Witch
Poison Witch
Poison Dark Prince Witch
P.E.K.K.A
Poison

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