My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Hogs Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Fire Spirit Barbarians Royal Hogs Lumberjack
Zap
Fire Spirit Firecracker Royal Hogs Bandit
Barbarian Barrel
Fire Spirit Firecracker Barbarians Royal Hogs Bandit Lumberjack
The Log
Fire Spirit Firecracker Barbarians Royal Hogs Bandit Lumberjack
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Fire Spirit Firecracker Royal Hogs
Royal Delivery
Fire Spirit Firecracker Barbarians Royal Hogs Bandit Lumberjack
Fireball
Firecracker Barbarians Royal Hogs Bandit Lumberjack
Poison
Firecracker Barbarians Royal Hogs
Lightning
Bandit Lumberjack
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Bandit Freeze Lumberjack Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Firecracker Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Bandit Lumberjack
Arrows
Royal Hogs Freeze Bandit Lumberjack
Firecracker
Royal Hogs Bandit Lumberjack
Barbarians
Royal Hogs
Arrows Fire Spirit Firecracker Bandit Lumberjack
Freeze
Arrows
Bandit
Fire Spirit Arrows Firecracker Royal Hogs Lumberjack
Lumberjack
Fire Spirit Arrows Firecracker Royal Hogs Bandit

Defense Synergies 0 8

Fire Spirit
Firecracker
Arrows
Barbarians Bandit Lumberjack
Firecracker
Fire Spirit Bandit Lumberjack
Barbarians
Arrows
Royal Hogs
Freeze
Lumberjack
Bandit
Arrows Firecracker Lumberjack
Lumberjack
Arrows Firecracker Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Lumberjack Firecracker Bandit
Barbarians Lumberjack Fire Spirit Freeze Bandit
Barbarians Lumberjack Firecracker Bandit
Arrows Firecracker Barbarians Lumberjack
Arrows Freeze Fire Spirit Firecracker Bandit Lumberjack
Fire Spirit Arrows Firecracker Freeze
Arrows Barbarians Bandit
Barbarians Lumberjack
Fire Spirit Firecracker Barbarians Bandit Lumberjack
Barbarians Arrows Firecracker Freeze Bandit Lumberjack
Arrows Firecracker
Barbarians Lumberjack Fire Spirit Freeze Bandit
Fire Spirit Arrows Firecracker Barbarians Freeze Lumberjack
Barbarians Bandit Lumberjack
Barbarians Freeze Bandit Lumberjack
Barbarians Arrows Firecracker Lumberjack
Fire Spirit Arrows Firecracker Barbarians Bandit Lumberjack
Arrows Freeze Fire Spirit Firecracker Barbarians Bandit Lumberjack
Barbarians Lumberjack
Fire Spirit Arrows Firecracker Barbarians Bandit Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Bandit
Bandit Arrows Firecracker Lumberjack
Barbarians Bandit Lumberjack
Lumberjack Barbarians Bandit
Barbarians Bandit Lumberjack
Fire Spirit Arrows Firecracker Freeze
Barbarians Bandit Lumberjack
Barbarians Lumberjack
Freeze Firecracker Barbarians Bandit
Barbarians
Barbarians Lumberjack
Arrows Barbarians
Barbarians Bandit Lumberjack
Firecracker Barbarians
Barbarians Firecracker Freeze Lumberjack
Arrows Firecracker Barbarians Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Barbarians Freeze
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Freeze
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Freeze
Arrows Firecracker Bandit
Fire Spirit Lumberjack
Firecracker Arrows Bandit
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Bandit
Arrows Firecracker Freeze Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Freeze
Fire Spirit Arrows Firecracker Bandit
Fire Spirit Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Freeze Fire Spirit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Bandit
Fire Spirit Arrows Firecracker
Firecracker Freeze
Arrows Bandit
Arrows Firecracker Freeze
Arrows Firecracker
Fire Spirit Barbarians Freeze Bandit
Fire Spirit Arrows Firecracker
Freeze
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze Bandit
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: