My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Balloon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Fire Spirit Witch Balloon
Zap
Fire Spirit Firecracker Witch Balloon
Barbarian Barrel
Fire Spirit Firecracker Elixir Golem Witch
The Log
Fire Spirit Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Fire Spirit Firecracker Witch
Royal Delivery
Fire Spirit Firecracker Elixir Golem Witch Balloon Mother Witch
Fireball
Firecracker Elixir Golem Witch Balloon Mother Witch
Poison
Firecracker Elixir Golem Witch Balloon Mother Witch
Lightning
Witch Balloon Mother Witch
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Golem Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Elixir Golem Mother Witch Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Firecracker Elixir Golem

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Balloon Mother Witch
Arrows
Balloon Elixir Golem Mother Witch Mega Knight
Firecracker
Elixir Golem Balloon Mega Knight
Elixir Golem
Firecracker Fire Spirit Arrows Witch Balloon Mother Witch
Witch
Elixir Golem Mega Knight
Balloon
Arrows Fire Spirit Firecracker Elixir Golem Mega Knight
Mother Witch
Fire Spirit Arrows Elixir Golem Mega Knight
Mega Knight
Arrows Firecracker Witch Balloon Mother Witch

Defense Synergies 1 5

Fire Spirit
Firecracker
Arrows
Mega Knight Mother Witch
Firecracker
Fire Spirit Mega Knight
Elixir Golem
Witch
Mega Knight
Balloon
Mother Witch
Arrows Mega Knight
Mega Knight
Arrows Firecracker Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Witch Mega Knight
Witch Mega Knight Fire Spirit
Witch Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Fire Spirit Firecracker Mother Witch Mega Knight
Fire Spirit Arrows Firecracker Witch
Arrows Mega Knight
Witch
Fire Spirit Firecracker Mega Knight
Witch Mother Witch Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Mega Knight Fire Spirit Witch
Fire Spirit Mega Knight Arrows Firecracker Witch
Mega Knight
Mega Knight
Mega Knight Arrows Firecracker Witch
Fire Spirit Arrows Mega Knight Firecracker Witch
Arrows Witch Fire Spirit Firecracker Mother Witch Mega Knight
Mega Knight Fire Spirit Arrows Firecracker Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Firecracker Mega Knight
Mega Knight Witch
Mega Knight
Witch Mega Knight
Fire Spirit Arrows Firecracker Mother Witch Witch
Witch
Mega Knight
Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Mega Knight Arrows
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker
Arrows Mega Knight Firecracker Witch Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Fire Spirit Witch
Fire Spirit Arrows Firecracker Witch
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Fire Spirit Arrows Firecracker Mega Knight
Fire Spirit Arrows Firecracker Witch Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mother Witch Fire Spirit Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Fire Spirit Arrows Firecracker Witch Mother Witch
Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Fire Spirit Witch
Fire Spirit Arrows Firecracker Witch
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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