My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Wall Breakers Inferno Dragon
Giant Snowball
Fire Spirit Wall Breakers Inferno Dragon Lumberjack
Zap
Fire Spirit Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Fire Spirit Firecracker Wall Breakers Lumberjack
The Log
Fire Spirit Firecracker Goblin Demolisher Wall Breakers Lumberjack
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Wall Breakers
Royal Delivery
Fire Spirit Firecracker Goblin Demolisher Wall Breakers Inferno Dragon Lumberjack
Fireball
Firecracker Wall Breakers Inferno Dragon Lumberjack
Poison
Firecracker
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Goblin Demolisher Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Goblin Demolisher Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Arrows Firecracker Goblin Demolisher Freeze Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Arrows Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Inferno Dragon Lumberjack
Arrows
Wall Breakers Freeze Lumberjack
Firecracker
Wall Breakers Inferno Dragon Lumberjack
Goblin Demolisher
Lumberjack
Wall Breakers
Fire Spirit Arrows Firecracker
Freeze
Arrows
Inferno Dragon
Fire Spirit Firecracker
Lumberjack
Fire Spirit Arrows Firecracker Goblin Demolisher

Defense Synergies 0 5

Fire Spirit
Firecracker
Arrows
Lumberjack
Firecracker
Fire Spirit Lumberjack
Goblin Demolisher
Lumberjack
Wall Breakers
Freeze
Lumberjack
Inferno Dragon
Lumberjack
Arrows Firecracker Goblin Demolisher Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher
Inferno Dragon Lumberjack Firecracker
Lumberjack Fire Spirit Freeze Inferno Dragon
Inferno Dragon Lumberjack Firecracker
Arrows Firecracker Goblin Demolisher Lumberjack
Arrows Freeze Fire Spirit Firecracker Goblin Demolisher Lumberjack
Inferno Dragon Fire Spirit Arrows Firecracker Freeze
Arrows
Inferno Dragon Lumberjack
Fire Spirit Firecracker Lumberjack
Arrows Firecracker Goblin Demolisher Freeze Lumberjack
Arrows Inferno Dragon Firecracker
Lumberjack Fire Spirit Freeze
Fire Spirit Arrows Firecracker Goblin Demolisher Freeze Lumberjack
Inferno Dragon Lumberjack
Freeze Inferno Dragon Lumberjack
Arrows Firecracker Lumberjack
Fire Spirit Arrows Firecracker Goblin Demolisher Lumberjack
Arrows Freeze Fire Spirit Firecracker Goblin Demolisher Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Demolisher Fire Spirit Arrows Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Firecracker Inferno Dragon Lumberjack
Lumberjack
Lumberjack
Inferno Dragon Lumberjack
Fire Spirit Arrows Firecracker Goblin Demolisher Freeze
Lumberjack
Inferno Dragon Lumberjack
Freeze Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Arrows
Lumberjack
Firecracker Goblin Demolisher
Firecracker Freeze Inferno Dragon Lumberjack
Arrows Firecracker Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Fire Spirit Arrows Firecracker Goblin Demolisher
Arrows Firecracker Fire Spirit Freeze
Fire Spirit Arrows Firecracker Goblin Demolisher
Arrows Fire Spirit Firecracker Goblin Demolisher Freeze
Arrows Firecracker
Fire Spirit Lumberjack
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Goblin Demolisher
Arrows Firecracker Goblin Demolisher
Arrows Freeze
Fire Spirit Arrows Firecracker Goblin Demolisher
Fire Spirit Arrows Firecracker Goblin Demolisher
Arrows
Arrows
Arrows Firecracker Goblin Demolisher Freeze Fire Spirit
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Firecracker Freeze
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Fire Spirit Freeze
Fire Spirit Arrows Firecracker
Freeze
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Inferno Dragon
Firecracker

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