My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Heal Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Musketeer Battle Ram
Zap
Fire Spirit Firecracker Mortar Battle Ram
Barbarian Barrel
Fire Spirit Firecracker Mortar Heal Spirit Musketeer Battle Ram
The Log
Fire Spirit Firecracker Heal Spirit Musketeer Battle Ram
Earthquake
Firecracker Mortar
Arrows
Fire Spirit Firecracker Heal Spirit
Royal Delivery
Fire Spirit Firecracker Heal Spirit Musketeer Battle Ram
Fireball
Firecracker Mortar Musketeer Battle Ram
Poison
Firecracker Mortar Musketeer
Lightning
Mortar Musketeer Battle Ram Goblinstein
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Heal Spirit Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Arrows Firecracker Mortar Musketeer Battle Ram Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Arrows Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Battle Ram
Arrows
Mortar Battle Ram
Firecracker
Mortar Battle Ram
Mortar
Fire Spirit Arrows Firecracker Musketeer
Heal Spirit
Musketeer Battle Ram
Musketeer
Mortar Heal Spirit Battle Ram
Battle Ram
Fire Spirit Arrows Firecracker Heal Spirit Musketeer
Goblinstein

Defense Synergies 0 5

Fire Spirit
Firecracker
Arrows
Mortar
Firecracker
Fire Spirit Mortar Musketeer
Mortar
Arrows Firecracker Musketeer
Heal Spirit
Musketeer
Firecracker Mortar
Battle Ram
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Musketeer
Firecracker Mortar Musketeer
Mortar Fire Spirit Musketeer
Firecracker Mortar Musketeer
Arrows Firecracker
Arrows Fire Spirit Firecracker Musketeer
Musketeer Fire Spirit Arrows Firecracker Mortar
Arrows Musketeer
Mortar Musketeer
Fire Spirit Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Musketeer Firecracker
Mortar Fire Spirit Musketeer
Fire Spirit Arrows Firecracker Mortar
Mortar
Mortar Goblinstein
Arrows Firecracker Mortar Musketeer
Fire Spirit Arrows Mortar Firecracker Musketeer
Arrows Mortar Fire Spirit Firecracker Musketeer
Mortar Musketeer
Fire Spirit Arrows Firecracker Musketeer
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Firecracker Mortar Musketeer
Musketeer
Musketeer
Musketeer
Fire Spirit Arrows Firecracker Goblinstein Musketeer
Musketeer
Goblinstein Firecracker Mortar
Musketeer
Musketeer
Arrows
Firecracker Musketeer
Firecracker Mortar Musketeer Goblinstein
Arrows Firecracker Musketeer
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows
Arrows Firecracker Musketeer
Fire Spirit Arrows Firecracker Mortar Goblinstein
Arrows Firecracker Goblinstein Fire Spirit Musketeer
Fire Spirit Arrows Firecracker Mortar Musketeer
Arrows Fire Spirit Firecracker
Arrows Firecracker Mortar
Fire Spirit Musketeer
Firecracker Arrows Mortar Musketeer
Fire Spirit Arrows Firecracker Musketeer
Fire Spirit Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Mortar
Fire Spirit Arrows Firecracker Mortar Musketeer
Fire Spirit Arrows Firecracker Mortar
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Firecracker Fire Spirit Mortar Goblinstein
Arrows Firecracker Mortar Musketeer
Arrows Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Fire Spirit Arrows Firecracker Musketeer
Firecracker Musketeer Goblinstein
Arrows Mortar Musketeer
Arrows Firecracker
Arrows Firecracker
Fire Spirit Musketeer Goblinstein
Fire Spirit Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Firecracker Mortar Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Mortar Musketeer
Firecracker Mortar

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