My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Ice Wizard Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Firecracker Witch
Barbarian Barrel
Fire Spirit Firecracker Witch Ice Wizard Royal Ghost Magic Archer
The Log
Fire Spirit Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Fire Spirit Firecracker Witch
Royal Delivery
Fire Spirit Firecracker Witch Ice Wizard Royal Ghost Magic Archer
Fireball
Firecracker Witch Ice Wizard Magic Archer
Poison
Firecracker Witch Ice Wizard Magic Archer
Lightning
Witch Ice Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Ice Wizard Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Ice Wizard Royal Ghost Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Firecracker Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Arrows
Mega Knight
Firecracker
Mega Knight
Witch
Royal Ghost Mega Knight
Ice Wizard
Royal Ghost
Witch Magic Archer Mega Knight
Magic Archer
Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Witch Royal Ghost Magic Archer

Defense Synergies 1 10

Fire Spirit
Firecracker
Arrows
Mega Knight Ice Wizard
Firecracker
Fire Spirit Ice Wizard Mega Knight
Witch
Ice Wizard Royal Ghost Mega Knight
Ice Wizard
Arrows Firecracker Witch Mega Knight
Royal Ghost
Witch Mega Knight
Magic Archer
Mega Knight
Mega Knight
Arrows Firecracker Witch Ice Wizard Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Firecracker Witch Ice Wizard Mega Knight
Witch Mega Knight Fire Spirit Ice Wizard
Witch Firecracker Ice Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Fire Spirit Firecracker Ice Wizard Royal Ghost Magic Archer Mega Knight
Fire Spirit Arrows Firecracker Witch Ice Wizard Magic Archer
Arrows Magic Archer Mega Knight
Witch Ice Wizard
Fire Spirit Firecracker Ice Wizard Royal Ghost Mega Knight
Witch Ice Wizard Arrows Firecracker Royal Ghost Magic Archer Mega Knight
Arrows Firecracker Witch Ice Wizard Magic Archer
Mega Knight Fire Spirit Witch Ice Wizard
Fire Spirit Mega Knight Arrows Firecracker Witch Royal Ghost Magic Archer
Mega Knight
Mega Knight
Mega Knight Arrows Firecracker Witch
Fire Spirit Arrows Mega Knight Firecracker Witch Ice Wizard Royal Ghost Magic Archer
Arrows Witch Fire Spirit Firecracker Ice Wizard Royal Ghost Magic Archer Mega Knight
Royal Ghost Mega Knight Fire Spirit Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Royal Ghost
Arrows Firecracker Royal Ghost Magic Archer Mega Knight
Mega Knight Witch
Mega Knight
Witch Mega Knight
Fire Spirit Arrows Firecracker Witch Ice Wizard Magic Archer
Witch Ice Wizard
Mega Knight
Mega Knight Firecracker Witch Magic Archer
Witch
Mega Knight Witch
Mega Knight Arrows
Mega Knight Witch
Firecracker Witch Magic Archer Mega Knight
Witch Firecracker Magic Archer
Arrows Mega Knight Firecracker Witch Ice Wizard Royal Ghost Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Royal Ghost
Arrows Firecracker Ice Wizard Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Firecracker
Fire Spirit Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Fire Spirit Witch Ice Wizard Magic Archer
Fire Spirit Arrows Firecracker Witch Magic Archer
Arrows Fire Spirit Firecracker Ice Wizard Magic Archer
Arrows Firecracker
Fire Spirit
Firecracker Arrows Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Fire Spirit Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Fire Spirit Arrows Firecracker Magic Archer Mega Knight
Fire Spirit Arrows Firecracker Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Fire Spirit Witch Ice Wizard Magic Archer Mega Knight
Witch
Arrows Firecracker Witch Ice Wizard Royal Ghost Magic Archer
Arrows Witch Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Fire Spirit Arrows Firecracker Witch Ice Wizard Magic Archer
Firecracker Witch
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Fire Spirit Witch Magic Archer
Fire Spirit Arrows Firecracker Witch Ice Wizard Magic Archer
Arrows
Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Royal Ghost Magic Archer Mega Knight
Firecracker Mega Knight

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