My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Wizard P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Fire Spirit Battle Ram Furnace Inferno Dragon
Zap
Fire Spirit Battle Ram Furnace Inferno Dragon
Barbarian Barrel
Fire Spirit Battle Ram Furnace Wizard
The Log
Fire Spirit Battle Ram Furnace
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Battle Ram Wizard P.E.K.K.A Inferno Dragon
Fireball
Battle Ram Furnace Wizard Inferno Dragon
Poison
Furnace Wizard
Lightning
Battle Ram Furnace Wizard Inferno Dragon Goblinstein
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Battle Ram Furnace Inferno Dragon Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Battle Ram Furnace

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram Furnace Inferno Dragon
Arrows
P.E.K.K.A Battle Ram
Battle Ram
Fire Spirit Arrows Furnace P.E.K.K.A
Furnace
Fire Spirit Battle Ram P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Battle Ram Furnace Wizard
Inferno Dragon
Fire Spirit
Goblinstein

Defense Synergies 0 4

Fire Spirit
P.E.K.K.A
Arrows
Furnace P.E.K.K.A
Battle Ram
Furnace
Arrows
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Wizard
Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Inferno Dragon Furnace
Furnace P.E.K.K.A Fire Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon Furnace
Arrows P.E.K.K.A
Arrows Fire Spirit Furnace
Furnace Inferno Dragon Fire Spirit Arrows Wizard
Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Furnace
Fire Spirit
Arrows Furnace Wizard
Arrows Inferno Dragon Furnace Wizard
Furnace P.E.K.K.A Fire Spirit Wizard
Fire Spirit Wizard Arrows Furnace P.E.K.K.A
P.E.K.K.A Inferno Dragon Furnace
Furnace P.E.K.K.A Inferno Dragon
Wizard Arrows Furnace P.E.K.K.A
Fire Spirit Arrows Furnace Wizard
Arrows Furnace Wizard Fire Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Fire Spirit Arrows Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace P.E.K.K.A
Arrows Wizard Inferno Dragon
P.E.K.K.A Furnace
P.E.K.K.A
P.E.K.K.A Inferno Dragon
Fire Spirit Arrows Furnace Wizard
P.E.K.K.A Furnace
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows
P.E.K.K.A Wizard
Wizard Furnace
Furnace P.E.K.K.A Inferno Dragon
Arrows Wizard P.E.K.K.A Inferno Dragon
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Fire Spirit Arrows Furnace
Arrows Wizard Fire Spirit Furnace
Fire Spirit Arrows Furnace Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit
Arrows Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard
Arrows Wizard
Arrows
Arrows Fire Spirit Furnace Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Furnace Wizard
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Fire Spirit
Fire Spirit Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
P.E.K.K.A Inferno Dragon
Wizard

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