My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Inferno Dragon Sparky
Giant Snowball
Fire Spirit Goblin Gang Royal Hogs Inferno Dragon
Zap
Fire Spirit Goblin Gang Royal Hogs Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Royal Hogs Sparky
The Log
Fire Spirit Goblin Gang Royal Hogs Sparky
Earthquake
Goblin Gang Royal Hogs
Arrows
Fire Spirit Goblin Gang Royal Hogs
Royal Delivery
Fire Spirit Goblin Gang Royal Hogs P.E.K.K.A Inferno Dragon Sparky
Fireball
Goblin Gang Royal Hogs Inferno Dragon Sparky
Poison
Goblin Gang Royal Hogs Sparky
Lightning
Inferno Dragon Sparky
Rocket
Royal Hogs Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows P.E.K.K.A Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Fireball Inferno Dragon Royal Hogs Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Goblin Gang Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Royal Hogs Inferno Dragon Sparky
Arrows
Fireball Royal Hogs P.E.K.K.A Sparky
Goblin Gang
Royal Hogs P.E.K.K.A Sparky
Fireball
Arrows Royal Hogs Sparky
Royal Hogs
Arrows Fire Spirit Goblin Gang Fireball
P.E.K.K.A
Fire Spirit Arrows Goblin Gang
Inferno Dragon
Fire Spirit
Sparky
Arrows Fire Spirit Goblin Gang Fireball

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A Sparky
Arrows
Fireball P.E.K.K.A Sparky
Goblin Gang
P.E.K.K.A Inferno Dragon Sparky
Fireball
Arrows
Royal Hogs
P.E.K.K.A
Fire Spirit Arrows Goblin Gang
Inferno Dragon
Goblin Gang
Sparky
Fire Spirit Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
P.E.K.K.A Inferno Dragon Sparky Goblin Gang
Goblin Gang P.E.K.K.A Sparky Fire Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon Sparky Goblin Gang
Arrows Fireball P.E.K.K.A Sparky
Arrows Goblin Gang Fireball Fire Spirit
Inferno Dragon Fire Spirit Arrows Goblin Gang Fireball
Arrows Fireball P.E.K.K.A Sparky
P.E.K.K.A Inferno Dragon Sparky Goblin Gang
Goblin Gang Fire Spirit Sparky
Goblin Gang Arrows Fireball
Arrows Inferno Dragon Goblin Gang Fireball
P.E.K.K.A Sparky Fire Spirit Goblin Gang Fireball
Fire Spirit Fireball Sparky Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Inferno Dragon Sparky Goblin Gang
Goblin Gang Fireball P.E.K.K.A Inferno Dragon Sparky
Sparky Arrows Goblin Gang Fireball P.E.K.K.A
Fire Spirit Arrows Fireball Goblin Gang
Arrows Fire Spirit Fireball Inferno Dragon
P.E.K.K.A Sparky Inferno Dragon
Goblin Gang Fire Spirit Arrows Fireball P.E.K.K.A Sparky
P.E.K.K.A Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Sparky
Fireball Arrows Goblin Gang Inferno Dragon
Goblin Gang P.E.K.K.A Sparky
Goblin Gang P.E.K.K.A Fireball Sparky
P.E.K.K.A Goblin Gang Inferno Dragon Sparky
Fire Spirit Arrows Fireball Goblin Gang
Goblin Gang P.E.K.K.A Sparky Fireball
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Fireball Inferno Dragon Sparky
P.E.K.K.A Goblin Gang Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Arrows Fireball
P.E.K.K.A Goblin Gang Fireball Sparky
Fireball Sparky
Goblin Gang Sparky Fireball P.E.K.K.A Inferno Dragon
Arrows Fireball P.E.K.K.A Inferno Dragon Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Fire Spirit Arrows Sparky
Arrows Fireball Fire Spirit
Fire Spirit Arrows Sparky
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Goblin Gang Fireball Sparky
Arrows Fireball Sparky
Fireball Fire Spirit Arrows
Fire Spirit Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Fire Spirit Arrows Fireball Sparky
Fire Spirit Arrows Fireball
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fire Spirit Fireball Sparky
Inferno Dragon
Arrows Fireball Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Fire Spirit Arrows Fireball Sparky
Fireball
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
P.E.K.K.A Sparky
Arrows Fireball Sparky
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Arrows
Arrows Fireball
Fireball Goblin Gang Sparky
Arrows Fireball
Arrows Fireball Sparky
P.E.K.K.A Sparky
Goblin Gang Fireball Sparky
Fireball
Fireball Sparky
P.E.K.K.A Inferno Dragon Sparky
Fireball Sparky

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