My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Dark Prince Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dark Prince Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Furnace
Zap
Fire Spirit Goblin Gang Firecracker Furnace Dark Prince
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Furnace Dark Prince Giant Skeleton Royal Ghost
The Log
Fire Spirit Goblin Gang Firecracker Furnace Dark Prince Giant Skeleton
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Fire Spirit Goblin Gang Firecracker Furnace
Royal Delivery
Fire Spirit Goblin Gang Firecracker Dark Prince Giant Skeleton Royal Ghost
Fireball
Goblin Gang Firecracker Furnace
Poison
Goblin Gang Firecracker Furnace
Lightning
Furnace Dark Prince
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Furnace Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Dark Prince Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Firecracker Royal Ghost Furnace Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Firecracker

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Dark Prince Giant Skeleton
Arrows
Dark Prince Giant Skeleton
Goblin Gang
Firecracker Dark Prince Giant Skeleton Royal Ghost
Firecracker
Goblin Gang Dark Prince Giant Skeleton
Furnace
Fire Spirit Dark Prince Giant Skeleton Royal Ghost
Dark Prince
Fire Spirit Arrows Goblin Gang Firecracker Furnace Royal Ghost
Giant Skeleton
Fire Spirit Arrows Goblin Gang Firecracker Furnace
Royal Ghost
Goblin Gang Furnace Dark Prince

Defense Synergies 0 14

Fire Spirit
Firecracker Giant Skeleton
Arrows
Furnace Dark Prince Giant Skeleton
Goblin Gang
Firecracker Furnace Dark Prince Giant Skeleton
Firecracker
Fire Spirit Goblin Gang Dark Prince Giant Skeleton
Furnace
Arrows Goblin Gang Dark Prince Royal Ghost
Dark Prince
Arrows Goblin Gang Firecracker Furnace Royal Ghost
Giant Skeleton
Fire Spirit Arrows Goblin Gang Firecracker
Royal Ghost
Furnace Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Goblin Gang Firecracker Furnace Dark Prince
Goblin Gang Furnace Fire Spirit Dark Prince Giant Skeleton
Goblin Gang Firecracker Furnace Dark Prince
Arrows Firecracker Dark Prince Giant Skeleton
Arrows Goblin Gang Fire Spirit Firecracker Furnace Dark Prince Royal Ghost
Furnace Fire Spirit Arrows Goblin Gang Firecracker
Arrows Giant Skeleton
Goblin Gang Furnace
Goblin Gang Fire Spirit Firecracker Dark Prince Giant Skeleton Royal Ghost
Goblin Gang Arrows Firecracker Furnace Dark Prince Giant Skeleton Royal Ghost
Arrows Goblin Gang Firecracker Furnace
Furnace Fire Spirit Goblin Gang Dark Prince Giant Skeleton
Fire Spirit Arrows Goblin Gang Firecracker Furnace Dark Prince Royal Ghost
Goblin Gang Furnace
Goblin Gang Furnace
Arrows Goblin Gang Firecracker Furnace Dark Prince
Fire Spirit Arrows Goblin Gang Firecracker Furnace Dark Prince Royal Ghost
Arrows Furnace Fire Spirit Firecracker Dark Prince Giant Skeleton Royal Ghost
Goblin Gang Dark Prince Royal Ghost Fire Spirit Arrows Firecracker Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Dark Prince Giant Skeleton Royal Ghost
Arrows Goblin Gang Firecracker Royal Ghost
Goblin Gang Giant Skeleton Furnace Dark Prince
Goblin Gang Dark Prince Giant Skeleton
Giant Skeleton Goblin Gang Dark Prince
Fire Spirit Arrows Firecracker Furnace Goblin Gang
Goblin Gang Dark Prince Furnace Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Firecracker Dark Prince
Goblin Gang
Dark Prince Giant Skeleton
Arrows Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Goblin Gang
Firecracker Furnace
Goblin Gang Firecracker Furnace Dark Prince Giant Skeleton
Arrows Firecracker Dark Prince Giant Skeleton Royal Ghost
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Royal Ghost
Arrows Firecracker Royal Ghost
Arrows Giant Skeleton
Arrows Firecracker Dark Prince Giant Skeleton
Fire Spirit Arrows Firecracker Furnace Dark Prince
Arrows Firecracker Fire Spirit Furnace
Fire Spirit Arrows Firecracker Furnace
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Goblin Gang
Firecracker Arrows Dark Prince
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Fire Spirit Arrows Firecracker Dark Prince
Fire Spirit Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Fire Spirit Furnace Dark Prince
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Furnace
Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Fire Spirit Goblin Gang Dark Prince
Fire Spirit Arrows Firecracker
Arrows
Goblin Gang Firecracker Dark Prince
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Dark Prince
Goblin Gang Firecracker Giant Skeleton
Firecracker
Firecracker Dark Prince Giant Skeleton Royal Ghost

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